欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  IT编程

Python实现简单飞机大战

程序员文章站 2023-01-16 13:36:13
本文实例为大家分享了python实现简单飞机大战的具体代码,供大家参考,具体内容如下功能玩家飞机可以移动,可以发射子弹,敌机随机产生,*坠落。未添加击落敌机的功能。主要用来练习类的封装与继承。源码#...

本文实例为大家分享了python实现简单飞机大战的具体代码,供大家参考,具体内容如下

功能

玩家飞机可以移动,可以发射子弹,敌机随机产生,*坠落。未添加击落敌机的功能。主要用来练习类的封装与继承。

源码

# -*- coding=utf-8 -*-
import pygame, random
from pygame.locals import *


class base(object):
    def __init__(self, x, y, screen):
        self.screen = screen
        self.x = x
        self.y = y


class player(base):
    def __init__(self):
        super().__init__(210, 600, screen)
        self.playername = "./feiji/hero.gif"
        self.player = pygame.image.load(self.playername).convert()
        self.bullet_list = []

    def display(self):
        self.screen.blit(self.player, (self.x, self.y))
        for bullet in self.bullet_list:
            bullet.display()
            bullet.mov()

    def move_left(self):
        self.x -= 10

    def move_right(self):
        self.x += 10

    def move_up(self):
        self.y -= 10

    def move_down(self):
        self.y += 10

    def shot(self):
        bullet = bullet()
        self.bullet_list.append(bullet)


class bullet(base):
    def __init__(self):
        super().__init__(player.x+40, player.y-20, screen)
        self.bulletname = "./feiji/bullet-3.gif"
        self.bullet = pygame.image.load(self.bulletname).convert()

    def display(self):
        self.screen.blit(self.bullet, (self.x, self.y))

    def mov(self):
        self.y -= 10


class enemy(base):
    def __init__(self):
        super().__init__(random.randint(1, 10)*40, 0, screen)
        self.enemyname = "./feiji/enemy-1.gif"
        self.enemy = pygame.image.load(self.enemyname).convert()
        self.enemy_list = []
        self.i = 0

    def mov(self):
        self.y += 2


class enemyarea(enemy):
    def display(self):
        # 每隔一段时间创建一架敌机
        if self.i % 80 == 0:
            new_enemy = enemy()
            self.enemy_list.append(new_enemy)
        self.i += 1
        for enemy in self.enemy_list:
            self.screen.blit(enemy.enemy, (enemy.x, enemy.y))
            enemy.mov()


if __name__ == '__main__':
    # 创建一个窗口,用来显示内容
    screen = pygame.display.set_mode((480, 890))
    # 创建一个和窗口大小的图片,用来充当背景
    background = pygame.image.load("./feiji/background.png").convert()
    player = player()
    enemy = enemy()
    enemy_area = enemyarea()
    while true:
        screen.blit(background, (0, 0))
        player.display()
        enemy_area.display()
        # 判断按键
        for event in pygame.event.get():
            if event.type == quit:
                exit()
            elif event.type == keydown:
                if event.key == k_a or event.key == k_left:
                    player.move_left()
                elif event.key == k_d or event.key == k_right:
                    player.move_right()
                elif event.key == k_w or event.key == k_up:
                    player.move_up()
                elif event.key == k_s or event.key == k_down:
                    player.move_down()
                elif event.key == k_space:
                    player.shot()
                elif event.key == k_q:
                    exit()
        pygame.display.update()
        pygame.time.delay(10)

结果展示

Python实现简单飞机大战

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

相关标签: python 飞机大战