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Python实现飞机大战游戏

程序员文章站 2023-11-23 18:33:10
飞机大战(python)代码分为两个python文件,工具类和主类,需要安装pygame模块,能完美运行(网上好多不完整的,调试得心累。实现出来,成就感还是满满的),如图所...

为了熟悉Python基础语法,学习了一个经典的案例:飞机大战,最后实现效果如下:

Python实现飞机大战游戏
实现步骤:

①下载64位对应python版本的pygamepygame-1.9.6-cp38-cp38-win_amd64.whl

② 更新pippython -m pip install --upgrade pip

③ 安装pygamepip install pygame-1.9.6-cp38-cp38-win_amd64.whl

④ 实现代码如下:

import sys  # 导入系统模块
import random  # 随机数模块
import pygame  # 导入pygame模块
import pygame.locals  # 导入pygame本地策略

ICO_PATH = "images/app.ico"  # APP_ICO
APP_NAME = "飞机大战V1.0"  # APP_NAME
Enemy_IMGS = ("images/enemy1.png", "images/enemy2.png")  # ENEMY_IMGS


# TODO 定义一个公共类
class Model:
    window = None  # 主窗体window对象

    # 初始化函数
    def __init__(self, img_path, x, y):
        self.img = pygame.image.load(img_path)
        self.x = x
        self.y = y

    # 将图片填充到背景中
    def display(self):
        Model.window.blit(self.img, (self.x, self.y))


# TODO 背景
class Background(Model):
    # 背景移动
    def move(self):
        if self.y <= Game.WINDOW_HEIGHT:
            self.y += 1
        else:
            self.y = 0

    # 背景图片展示
    def display(self):
        Model.window.blit(self.img, (self.x, self.y))  # 填充背景
        Model.window.blit(self.img, (self.x, self.y - Game.WINDOW_HEIGHT))  # 填充辅助背景


# TODO 玩家类
class PlayerPlane(Model):
    def __init__(self, img_path, x, y):
        super().__init__(img_path, x, y)
        # 子弹
        self.bullets = []

    def display(self, enemys):
        super().display()
        remove_bullets = []
        for bullet in self.bullets:

            bullet.move()
            bullet.display()
            # 如果子弹小于消失于屏幕,删除子弹
            if bullet.y < -11:
                remove_bullets.append(bullet)
            # 子弹的矩阵
            bullet_rect = pygame.locals.Rect(bullet.x, bullet.y, 5, 11)
            # TODO 进行碰撞检测
            for enemy in enemys:
                # 敌机的矩阵
                enemy_rect = pygame.locals.Rect(enemy.x, enemy.y, 57, 43)
                # 如果碰撞
                if pygame.Rect.colliderect(bullet_rect, enemy_rect):
                    # 随机修改敌机的位置模拟敌机销毁并生成新敌机并删除子弹
                    enemy.img = pygame.image.load(Enemy_IMGS[random.randint(0, 1)])
                    enemy.x = random.randint(0, Game.WINDOW_WIDTH - 57)
                    enemy.y = random.randint(-Game.WINDOW_WIDTH, -43)
                    remove_bullets.append(bullet)
                    break

        for bullet in remove_bullets:
            self.bullets.remove(bullet)


# TODO 敌机类
class EnemyPlane(Model):
    def __init__(self):
        self.img = pygame.image.load(Enemy_IMGS[random.randint(0, 1)])
        self.x = random.randint(0, Game.WINDOW_WIDTH - 57)
        self.y = random.randint(-Game.WINDOW_WIDTH, -43)

    def move(self):
        if self.y > Game.WINDOW_HEIGHT:
            self.y = -43  # 返回初始位置
        else:
            self.y += 1


# TODO 子弹类
class Bullet(Model):
    def move(self):
        self.y -= 1


# TODO 游戏类
class Game:
    WINDOW_WIDTH = 410
    WINDOW_HEIGHT = 614

    # 初始化操作
    def __init__(self):
        self.window = pygame.display.set_mode([Game.WINDOW_WIDTH, Game.WINDOW_HEIGHT])  # 窗口的设置
        self.background = Background("images/background.png", 0, 0)  # 窗体模型的设置

        self.player = PlayerPlane("images/me1.png", 180, 400)
        self.enemyPlanes = []
        for _ in range(5):
            self.enemyPlanes.append(EnemyPlane())

    # 游戏的入口函数
    def run(self):
        self.frame_init()
        while True:
            self.background.move()  # 背景向上移动,模拟环境移动
            self.background.display()  # 将图片塞入到窗体中

            self.player.display(self.enemyPlanes)

            for enemy in self.enemyPlanes:
                enemy.move()
                enemy.display()

            pygame.display.update()  # 刷新窗体
            self.event_init()  # 监听事件

    # 初始化窗口
    def frame_init(self):
        Model.window = self.window  # 将window对象赋值给Model公有类
        ico = pygame.image.load(ICO_PATH)  # 加载图片
        pygame.display.set_icon(ico)  # 设置icon
        pygame.display.set_caption(APP_NAME)  # 设置app_name

    # 事件初始化方法
    def event_init(self):
        for event in pygame.event.get():
            # 关闭事件
            if event.type == pygame.locals.QUIT:
                sys.exit()
            # 监听鼠标事件
            if event.type == pygame.locals.MOUSEMOTION:
                pos = pygame.mouse.get_pos()
                self.player.x = pos[0] - 51
                self.player.y = pos[1] - 63
        focus_state = pygame.mouse.get_pressed()
        if focus_state[0] == 1:
            pos = pygame.mouse.get_pos()
            self.player.bullets.append(Bullet("images/bullet1.png", pos[0], pos[1] - 75))


if __name__ == "__main__":
    Game().run()

本文地址:https://blog.csdn.net/qq_38697437/article/details/109246590