Handler消息传递机制详解
序言
随着科技的发展,人们的日常生活习惯也伴随着巨大改变。手机也取代了电脑,成为人们的“贴身小伙伴”,似乎时时刻刻都离不开手机,吃饭走路都要盯着手机,也造成了许多安全事故,希望大家在非必要时还是不要玩手机,利人利己啊。
说起智能手机系统,安卓系统当然是至今市场占有率最高的咯。谷歌也在不断优化系统,提升用户体验。作为安卓开发对于内部底层代码实现还是要熟知一二的,今天来详细讲解Handler消息传递机制。
Handler的主要工作就是为了满足UI线程和工作线程间(子线程)的通信,通常通信分为异步和同步:
异步通信:就好比有UI线程和子线程A,两个线程都需要执行任务,两者都准备就绪等待分配到CPU等资源去执行任务,我们无法控制任务完成的先后顺序。
同步通信:在UI线程和子线程B之间,某个时刻需要等到子线程B的任务执行完后,才可以再去开始UI线程的任务,这就是同步,保证了任务的执行顺序。
Android的消息处理机制中涉及到几个相关的类,最好能够熟悉其角色功能:
Handler Looper Message MessageQueue
下图简单的描述了相互间的通信流程:
可以看出Message对象就是数据的载体,装载着所要传递的信息。Handler将Message对象传给MessageQueue消息队列,Looper调用其loop方法将消息队列中的消息对象抽取出来然后给Handler处理。
Handler
Handler在整个消息处理流程的担当的职责还是挺多的,Handler就推动着整个流程的执行。首先将消息最终发送到消息队列(MessageQueue),消息队列会调用自己的enqueueMessage将消息添加到自己的队列中,后面由Looper的loop方法触发消息队列调用next方法取出队中的消息对象,然后通过Message的target变量(就是Handler)调用dispatchMessage方法对消息进行分发处理。后面会根据代码详细讲解整体流程。
Looper
Looper就相当于一个泵,不断去触发消息队列取出队列中的消息,Looper中的静态成员变量sThreadLocal(ThreadLocal<Looper>)存储着每个线程中的Looper对象,保证每个线程中Looper对象的唯一性,普通成员mQueue(MessageQueue)用来暂存消息对象,在每个线程中Looper和MessageQueue对象实例是唯一的,不可能在单个线程中出现多个Looper对象,否则会出错。
Message(消息类)
消息的载体,主要功能是对数据的封装,以便传递数据,下面讲解下其部分关联成员
1)public int what:定义不同的消息类型,可用于区分不同的业务
2)public int arg1:传递整型数据
3)public int arg2:传递整型数据
4)public Object obj:传递其他数据类型使用
5)Handler target:指向发送该消息的Handler对象
6)Runnable callback:用于指向Handler使用postxxx方法传递的Runnable对象,接口回调
MessageQueue(消息队列)
消息队列就是一个队列结构,暂存消息,保证消息对象先进先出
下面通过SDK-27的源码来详细讲解下整个流程:
既然Handler推动着整个流程的运转,那我们先从创建Handler对象切入:
//可以看到Handler对构造方法进行了多个重载
//默认与当前线程中的Looper关联,如没有Looper对象则抛出异常
public Handler() {
this(null, false);
}
//设置接口回调对象(执行的优先级低于message的callback,重载的handleMessage)
public Handler(Callback callback) {
this(callback, false);
}
//指定一个Looper对象与此关联
public Handler(Looper looper) {
this(looper, null, false);
}
//指定一个Looper对象与此关联,设置接口回调对象
public Handler(Looper looper, Callback callback) {
this(looper, callback, false);
}
//设置Handler是否异步
public Handler(boolean async) {
this(null, async);
}
//设置接口回调的Callback对象,并设置是否异步
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
//首先通过Looper的mylooper方法获取到当前线程中的Looper对象,如果不存在则抛出异常
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
//将当前线程中的消息队列对象赋值给自己的成员变量mQueue
mQueue = mLooper.mQueue;
//设置回调的对象
mCallback = callback;
mAsynchronous = async;
}
public Handler(Looper looper, Callback callback, boolean async) {
mLooper = looper;
mQueue = looper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
通过上面的一段构造代码可以看出,Handler的构造方法主要就最后两种,一种是自己获取当前线程中的Looper对象,另一种是传递进来的Looper对象。先来简述下第一种:如果不传Looper对象的话,通过Looper的myLooper方法获取当前线程中的Looper对象,会先做个空判断,如果为空就抛异常,大家想想是不是自己有过在子线程中一开始就直接new一个Handler对象,结果程序跑起来就崩溃了,如果需要在子线程中正常使用的话应该先调用Looper的prepare方法,保证当前线程中存在Looper对象实例,注意如果当前线程存在Looper对象实例的话,再去调用其prepare方法,也会抛出异常(new RuntimeException("Only one Looper may be created per thread"))。可能大家会想到为什么在UI线程中直接创建Handler对象没有出现异常,那是因为在App 启动的时候系统已经在ActivityThread类的main方法中初始化了主线程对应的Looper对象(prepareMainLooper方法创建)
public static void main(String[] args) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
// CloseGuard defaults to true and can be quite spammy. We
// disable it here, but selectively enable it later (via
// StrictMode) on debug builds, but using DropBox, not logs.
CloseGuard.setEnabled(false);
Environment.initForCurrentUser();
// Set the reporter for event logging in libcore
EventLogger.setReporter(new EventLoggingReporter());
// Make sure TrustedCertificateStore looks in the right place for CA certificates
final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
TrustedCertificateStore.setDefaultUserDirectory(configDir);
Process.setArgV0("<pre-initialized>");
//创建主线程对应的Looper对象
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
顺便来看下Looper的几个方法:
//创建子线程中的Looper对象
public static void prepare() {
prepare(true);
}
//创建子线程中的Looper对象
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per
thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
/**
* Initialize the current thread as a looper, marking it as an
* application's main looper. The main looper for your application
* is created by the Android environment, so you should never need
* to call this function yourself. See also: {@link #prepare()}
*/
//创建主线程中的Looper对象
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been
prepared.");
}
sMainLooper = myLooper();
}
}
/**
* Returns the application's main looper, which lives in the main thread of
the application.
*/
//获取主线程中的Looper对象
public static Looper getMainLooper() {
synchronized (Looper.class) {
return sMainLooper;
}
}
//获取当前线程中的Looper对象
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
/**
* Return the {@link MessageQueue} object associated with the current
* thread. This must be called from a thread running a Looper, or a
* NullPointerException will be thrown.
*/
//获取当前线程中的消息队列对象
public static @NonNull MessageQueue myQueue() {
return myLooper().mQueue;
}
//私有构造方法,创建Looper对象,同时创建当前消息队列
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
从上面的方法中可以看到sThreadLocal类变量,这个变量前面讲到过,就是用来存储当前线程中的Looper对象,我们来大致的看下ThreadLocal这个类:
//ThreadLocal内部数据存储实际上是其内部类ThreadLocalMap实现的
/**
* Returns the value in the current thread's copy of this
* thread-local variable. If the variable has no value for the
* current thread, it is first initialized to the value returned
* by an invocation of the {@link #initialValue} method.
*
* @return the current thread's value of this thread-local
*/
//获取当前线程所对应的对象
public T get() {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null) {
ThreadLocalMap.Entry e = map.getEntry(this);
if (e != null) {
@SuppressWarnings("unchecked")
T result = (T)e.value;
return result;
}
}
return setInitialValue();
}
/**
* Sets the current thread's copy of this thread-local variable
* to the specified value. Most subclasses will have no need to
* override this method, relying solely on the {@link #initialValue}
* method to set the values of thread-locals.
*
* @param value the value to be stored in the current thread's copy of
* this thread-local.
*/
//将要存储的对象与当前线程关联起来
public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
/**
* Removes the current thread's value for this thread-local
* variable. If this thread-local variable is subsequently
* {@linkplain #get read} by the current thread, its value will be
* reinitialized by invoking its {@link #initialValue} method,
* unless its value is {@linkplain #set set} by the current thread
* in the interim. This may result in multiple invocations of the
* {@code initialValue} method in the current thread.
*
* @since 1.5
*/
//移除当前线程所对应的对象
public void remove() {
ThreadLocalMap m = getMap(Thread.currentThread());
if (m != null)
m.remove(this);
}
通过上面的代码解释可以大致了解Looper通过ThreadLocal存储的操作,其实最终是通过ThreadLocalMap内的Entry类实现的,可以抽象的理解内部就像key-value结构
上面讲解了创建Handler对象的过程,接下来讲讲发送消息的过程:
public final boolean post(Runnable r){
return sendMessageDelayed(getPostMessage(r), 0);
}
public final boolean postAtTime(Runnable r, long uptimeMillis){
return sendMessageAtTime(getPostMessage(r), uptimeMillis);
}
public final boolean postAtTime(Runnable r, Object token, long uptimeMillis){
return sendMessageAtTime(getPostMessage(r, token), uptimeMillis);
}
public final boolean postDelayed(Runnable r, long delayMillis){
return sendMessageDelayed(getPostMessage(r), delayMillis);
}
public final boolean postAtFrontOfQueue(Runnable r){
return sendMessageAtFrontOfQueue(getPostMessage(r));
}
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
/**
* Sends a Message containing only the what value.
*
* @return Returns true if the message was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting.
*/
public final boolean sendEmptyMessage(int what)
{
return sendEmptyMessageDelayed(what, 0);
}
/**
* Sends a Message containing only the what value, to be delivered
* after the specified amount of time elapses.
* @see #sendMessageDelayed(android.os.Message, long)
*
* @return Returns true if the message was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting.
*/
public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
Message msg = Message.obtain();
msg.what = what;
return sendMessageDelayed(msg, delayMillis);
}
/**
* Sends a Message containing only the what value, to be delivered
* at a specific time.
* @see #sendMessageAtTime(android.os.Message, long)
*
* @return Returns true if the message was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting.
*/
public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) {
Message msg = Message.obtain();
msg.what = what;
return sendMessageAtTime(msg, uptimeMillis);
}
/**
* Enqueue a message into the message queue after all pending messages
* before (current time + delayMillis). You will receive it in
* {@link #handleMessage}, in the thread attached to this handler.
*
* @return Returns true if the message was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting. Note that a
* result of true does not mean the message will be processed -- if
* the looper is quit before the delivery time of the message
* occurs then the message will be dropped.
*/
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
/**
* Enqueue a message into the message queue after all pending messages
* before the absolute time (in milliseconds) <var>uptimeMillis</var>.
* <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
* Time spent in deep sleep will add an additional delay to execution.
* You will receive it in {@link #handleMessage}, in the thread attached
* to this handler.
*
* @param uptimeMillis The absolute time at which the message should be
* delivered, using the
* {@link android.os.SystemClock#uptimeMillis} time-base.
*
* @return Returns true if the message was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting. Note that a
* result of true does not mean the message will be processed -- if
* the looper is quit before the delivery time of the message
* occurs then the message will be dropped.
*/
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
/**
* Enqueue a message at the front of the message queue, to be processed on
* the next iteration of the message loop. You will receive it in
* {@link #handleMessage}, in the thread attached to this handler.
* <b>This method is only for use in very special circumstances -- it
* can easily starve the message queue, cause ordering problems, or have
* other unexpected side-effects.</b>
*
* @return Returns true if the message was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting.
*/
public final boolean sendMessageAtFrontOfQueue(Message msg) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, 0);
}
//将消息添加到消息队列
private boolean enqueueMessage(MessageQueue queue, Message msg, long
uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
上面的postxxx, sendxxx方法最终都是调用enqueueMessage方法将消息对象加入到消息队列.通常我们使用postxxx方法的时候,都是要传一个Runnable对象,这个对象最终赋值给了Message对象的callback成员:
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r;
return m;
}
private static Message getPostMessage(Runnable r, Object token) {
Message m = Message.obtain();
m.obj = token;
m.callback = r;
return m;
}
这个回调的操作会关联到执行的先后顺序,因为最终在消息分发处理时,关联到三个不同的执行操作
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