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WPF实现简单的跑马灯效果

程序员文章站 2024-03-30 21:16:45
最近项目上要用到跑马灯的效果,和网上不太相同的是,网上大部分都是连续的,而我们要求的是不连续的。 也就是是,界面上就展示4项(展示项数可变),如果有7项要展示的话,则不断...

最近项目上要用到跑马灯的效果,和网上不太相同的是,网上大部分都是连续的,而我们要求的是不连续的。

也就是是,界面上就展示4项(展示项数可变),如果有7项要展示的话,则不断的在4个空格里左跳,当然,衔接上效果不是很好看。

然后,需要支持点击以后进行移除掉不再显示的内容。

效果如下:

WPF实现简单的跑马灯效果

思路大致如下:

1、最外层用一个viewbox,为了可以填充调用此控件的地方,这样可以方便自动拉伸

复制代码 代码如下:
<viewbox x:name="viewbox_main" height="{binding path=actualheight}" width="{binding path=actualwidth}" mouseleave="grid_main_mouseleave" mousemove="grid_main_mousemove"  horizontalalignment="stretch" verticalalignment="stretch" stretch="fill"/>

2、定义三个变量,一个是count值,是为了设定要展示的usercontrol的个数的,例如默认是4个,如效果图,当然,设置成5的话,就是5个了;一个list<grid>是为了放入展示控件的列表,一个list<usercontrol>是用来放所有要用于跑马灯里的控件的。

3、设置一个canvas,放入到最外层的viewbox中,用于跑马灯时候用(这也是常用的跑马灯控件canvas)

//给canvas设置一些属性
 canvas_board.verticalalignment = verticalalignment.stretch;
 canvas_board.horizontalalignment = horizontalalignment.stretch;
canvas_board.width = this.viewbox_main.actualwidth;
canvas_board.height = this.viewbox_main.actualheight;
canvas_board.cliptobounds = true;
//用viewbox可以支持拉伸
this.viewbox_main.child = canvas_board;

4、将要循环的grid放入到canvas里,这里的grid的个数,要比展示的个数大一个,也就是count+1个值,因为滚动的时候,其实是在最外面有一个的,这样保证了循环的走动。至于两个控件之间的margin这个就是要设置grid的了,到时候控件是直接扔进grid里的

//循环将grid加入到要展示的列表里
for (int i = 0; i < uc_count + 1; i++)
{
 grid grid = new grid();
 grid.width = canvas_board.width / uc_count - 10;
 grid.height = canvas_board.height - 10;
 grid.margin = new thickness(5);
 this.canvas_board.children.add(grid);
 grid.setvalue(canvas.topproperty, 0.0);
 grid.setvalue(canvas.leftproperty, i * (grid.width + 10));

 uclistforshow.add(grid);
}

5、给每个grid增加一个动画效果,就是向左移动的效果

for (int i = 0; i < uclistforshow.count; i++)
{
 //设置滚动时候的效果
 doubleanimationusingkeyframes daukf_uc = new doubleanimationusingkeyframes();
 lineardoublekeyframe k1_uc = new lineardoublekeyframe(i * (uclistforshow[i].width + 10), keytime.fromtimespan(timespan.fromseconds(2)));
 lineardoublekeyframe k2_uc = new lineardoublekeyframe((i - 1) * (uclistforshow[i].width + 10), keytime.fromtimespan(timespan.fromseconds(2.5)));
 daukf_uc.keyframes.add(k1_uc);
 daukf_uc.keyframes.add(k2_uc);
 storyboard_imgs.children.add(daukf_uc);
 storyboard.settarget(daukf_uc, uclistforshow[i]);
 storyboard.settargetproperty(daukf_uc, new propertypath("(canvas.left)"));
}

6、滚动的时候,要计算usercontrol到底是添加到了哪个grid里面,也就是哪个控件作为了第一位。

我们设置一个索引值scroll_index,默认的时候,scroll_index=0,这是初始的状态,当滚动起来以后,scroll_index = scroll_index + 1 - uc_count;

然后,判断,循环的时候,是否是展示列表的末尾了,如果是的话,则要填充的控件是scroll_index %uclistsum.count(滚动索引,对总数直接取余数),如果不是的话则是scroll_index++ % uclistsum.count(滚动索引++,对总数直接取余数)

scroll_index = scroll_index + 1 - uc_count;

for (int i = 0; i < uclistforshow.count; i++)
{
 uclistforshow[i].setvalue(canvas.leftproperty, i * (uclistforshow[i].width + 10));
 usercontrol uc;
 if (i == uclistforshow.count - 1)
 {
  uc = uclistsum[scroll_index % uclistsum.count];
 }
 else
 {
  uc = uclistsum[scroll_index++ % uclistsum.count];
 }
 if (uc.parent != null)
 {
  (uc.parent as grid).children.clear();//将usercontrol从原来的里面移除掉,要不然会抛错,usercontrol已属于另一个控件
 }
 uclistforshow[i].children.clear();
 uclistforshow[i].children.add(uc);
 //将隐藏按钮加入到grid里
 button btn = new button();
 btn.style = (dictionary["hidenstyle"] as style);//从样式文件里读取到button的样式
 btn.tag = uclistforshow[i].children;//给tag赋值,这样方便查找
 btn.click += btn_click;//注册隐藏事件
 uclistforshow[i].children.add(btn);
}

代码中,需要注意的是(uc.parent as grid).children.clear(),如果不移除的话,则会提示,已经属于另一个,所以,要从parent里面移除掉。

7、button的隐藏事件,当button点击以后,则要进行隐藏,其实也就是将总数里面,减除掉不再显示的那一项

private void btn_click(object sender, routedeventargs e)
{
 if ((sender as button).tag != null)
 {
  uclistsum.remove((((sender as button).tag as uielementcollection)[0] as usercontrol));
 }
 if (uclistsum.count == uc_count)//当列表数和要展示的数目相同的时候,就停止掉动画效果
 {
  storyboard_imgs.completed -= storyboard_imgs_completed;
  storyboard_imgs.stop();
  for (int i = 0; i < uc_count; i++)
  {
   uclistforshow[i].children.clear();
   if (uclistsum[i].parent != null)
   {
    (uclistsum[i].parent as grid).children.clear();
   }
   uclistforshow[i].children.add(uclistsum[i]);
  }
  return;
 }
}

所有代码如下:

using system;
using system.collections.generic;
using system.linq;
using system.text;
using system.windows;
using system.windows.controls;
using system.windows.data;
using system.windows.documents;
using system.windows.input;
using system.windows.media;
using system.windows.media.animation;
using system.windows.media.imaging;
using system.windows.navigation;
using system.windows.shapes;

namespace marqueeusercontrol
{
 /// <summary>
 /// marqueeuc.xaml 的交互逻辑
 /// </summary>
 public partial class marqueeuc : usercontrol
 {
  resourcedictionary dictionary;
  public marqueeuc()
  {
   initializecomponent();
   //读取样式文件
   dictionary = new resourcedictionary { source = new uri("/marqueeusercontrol;component/marqueeusercontroldictionary.xaml", urikind.relative) };
  }
  #region 属性
  private int _uc_count = 0;
  /// <summary>
  /// 用来展示几个
  /// </summary>
  public int uc_count
  {
   get
   {
    return _uc_count;
   }

   set
   {
    _uc_count = value;
   }
  }

  private list<grid> _uclistforshow = new list<grid>();
  /// <summary>
  /// 用来展示的控件列表
  /// </summary>
  private list<grid> uclistforshow
  {
   get
   {
    return _uclistforshow;
   }

   set
   {
    _uclistforshow = value;
   }
  }

  private list<usercontrol> _uclistsum = new list<usercontrol>();
  /// <summary>
  /// 要添加的控件的列表
  /// </summary>
  public list<usercontrol> uclistsum
  {
   get
   {
    return _uclistsum;
   }

   set
   {
    _uclistsum = value;
   }
  }

  #endregion
  canvas canvas_board = new canvas();
  storyboard storyboard_imgs = new storyboard();
  int scroll_index = 0;//滚动索引
  double scroll_width;//滚动宽度

  void gridlayout()
  {
   if (uc_count == 0)//如果这个值没有赋值的话,则默认显示四个
   {
    uc_count = 4;
   }
   //给canvas设置一些属性
   canvas_board.verticalalignment = verticalalignment.stretch;
   canvas_board.horizontalalignment = horizontalalignment.stretch;
   canvas_board.width = this.viewbox_main.actualwidth;
   canvas_board.height = this.viewbox_main.actualheight;
   canvas_board.cliptobounds = true;
   //用viewbox可以支持拉伸
   this.viewbox_main.child = canvas_board;
   //循环将grid加入到要展示的列表里
   for (int i = 0; i < uc_count + 1; i++)
   {
    grid grid = new grid();
    grid.width = canvas_board.width / uc_count - 10;
    grid.height = canvas_board.height - 10;
    grid.margin = new thickness(5);
    this.canvas_board.children.add(grid);
    grid.setvalue(canvas.topproperty, 0.0);
    grid.setvalue(canvas.leftproperty, i * (grid.width + 10));

    uclistforshow.add(grid);
   }
  }

  void storyload()
  {
   for (int i = 0; i < uclistforshow.count; i++)
   {//设置滚动时候的效果
    doubleanimationusingkeyframes daukf_uc = new doubleanimationusingkeyframes();
    lineardoublekeyframe k1_uc = new lineardoublekeyframe(i * (uclistforshow[i].width + 10), keytime.fromtimespan(timespan.fromseconds(2)));
    lineardoublekeyframe k2_uc = new lineardoublekeyframe((i - 1) * (uclistforshow[i].width + 10), keytime.fromtimespan(timespan.fromseconds(2.5)));
    daukf_uc.keyframes.add(k1_uc);
    daukf_uc.keyframes.add(k2_uc);
    storyboard_imgs.children.add(daukf_uc);
    storyboard.settarget(daukf_uc, uclistforshow[i]);
    storyboard.settargetproperty(daukf_uc, new propertypath("(canvas.left)"));
   }

   storyboard_imgs.fillbehavior = fillbehavior.stop;
   storyboard_imgs.completed += storyboard_imgs_completed;
   storyboard_imgs.begin();
  }

  private void storyboard_imgs_completed(object sender, eventargs e)
  {

   scroll_index = scroll_index + 1 - uc_count;

   for (int i = 0; i < uclistforshow.count; i++)
   {
    uclistforshow[i].setvalue(canvas.leftproperty, i * (uclistforshow[i].width + 10));
    usercontrol uc;
    if (i == uclistforshow.count - 1)
    {
     uc = uclistsum[scroll_index % uclistsum.count];
    }
    else
    {
     uc = uclistsum[scroll_index++ % uclistsum.count];
    }
    if (uc.parent != null)
    {
     (uc.parent as grid).children.clear();//将usercontrol从原来的里面移除掉,要不然会抛错,usercontrol已属于另一个控件
    }
    uclistforshow[i].children.clear();
    uclistforshow[i].children.add(uc);
    //将隐藏按钮加入到grid里
    button btn = new button();
    btn.style = (dictionary["hidenstyle"] as style);//从样式文件里读取到button的样式
    btn.tag = uclistforshow[i].children;//给tag赋值,这样方便查找
    btn.click += btn_click;//注册隐藏事件
    uclistforshow[i].children.add(btn);
   }

   storyboard_imgs.begin();
  }

  private void btn_click(object sender, routedeventargs e)
  {
   if ((sender as button).tag != null)
   {
    uclistsum.remove((((sender as button).tag as uielementcollection)[0] as usercontrol));
   }
   if (uclistsum.count == uc_count)//当列表数和要展示的数目相同的时候,就停止掉动画效果
   {
    storyboard_imgs.completed -= storyboard_imgs_completed;
    storyboard_imgs.stop();
    for (int i = 0; i < uc_count; i++)
    {
     uclistforshow[i].children.clear();
     if (uclistsum[i].parent != null)
     {
      (uclistsum[i].parent as grid).children.clear();
     }
     uclistforshow[i].children.add(uclistsum[i]);
    }
    return;
   }
  }

  public void startmar()
  {
   gridlayout();

   scroll_width = this.canvas_board.width;

   for (int i = 0; i < uclistforshow.count; i++)
   {
    usercontrol uc;
    if (i == uclistforshow.count - 1)
    {
     uc = uclistsum[scroll_index % uclistsum.count];
    }
    else
    {
     uc = uclistsum[scroll_index++ % uclistsum.count];
    }
    if (uc.parent != null)
    {
     (uc.parent as grid).children.clear();
    }
    uclistforshow[i].children.clear();
    uclistforshow[i].children.add(uc);
   }
   storyload();
  }

  private void grid_main_mouseleave(object sender, mouseeventargs e)
  {
   if (storyboard_imgs.getcurrentstate() == clockstate.stopped)//如果是停止的状态,则直接返回,不再起作用
   {
    return;
   }
   if (storyboard_imgs.getispaused() == true)//如果是暂停状态的话,则开始
   {
    storyboard_imgs.begin();
   }
  }

  private void grid_main_mousemove(object sender, mouseeventargs e)
  {
   if (storyboard_imgs.getispaused() == false)
   {
    storyboard_imgs.pause();
   }
  }
 }
}
<resourcedictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
     xmlns:local="clr-namespace:marqueeusercontrol">
 <style targettype="button" x:key="hidenstyle">
  <setter property="background" value="transparent"/>
  <setter property="horizontalalignment" value="center"/>
  <setter property="verticalalignment" value="center"/>
  <setter property="width" value="25"/>
  <setter property="height" value="25"/>
  <setter property="borderbrush" value="transparent"/>
  <setter property="borderthickness" value="0"/>
  <setter property="template"><!--把image放到template里作为content显示,如果是单独给content设置图片的话,则只有一个按钮显示图片,其他的不显示-->
   <setter.value>
    <controltemplate targettype="{x:type button}">
     <border>
      <image source="hiden.png"/>
     </border>
    </controltemplate>
   </setter.value>
  </setter>
 </style>
</resourcedictionary>

没有解决的问题

想给button增加鼠标悬停的时候,显示,移除的时候隐藏,但是发现不好使,原因是当mouseover上去的时候,虽然visibility的值变了,但是只有到下一次的时候,button的值才被附上,而此时,已经mouseleave了,请哪位大神指导一下,看看这个显示和隐藏怎么做。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。