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python 游戏(井字棋)

程序员文章站 2024-01-08 22:07:34
1. 游戏思路和流程图 实现功能,现实生活中的井字棋玩法 游戏流程图 2. 使用模块和游戏提示 3. 棋盘显示 4. 用户下棋输入限制 5. 双选验证 6. 获胜验证 6. 用户落子处理 7. 电脑落子处理 8. 电脑获胜 9. 阻止玩家获胜 10. 电脑随机落点 11. 游戏主程序 12. 游戏外 ......

1. 游戏思路和流程图

实现功能,现实生活中的井字棋玩法

游戏流程图

python 游戏(井字棋)

2. 使用模块和游戏提示

import random
def game_info():
print('欢迎来到井字棋游戏')
print('输入数字1~9进行下棋')

3. 棋盘显示

def display_board(checkerboard):
'''棋盘显示'''
print(' '.join(checkerboard[6:9]))
print(' '.join(checkerboard[3:6]))
print(' '.join(checkerboard[:3]))

4. 用户下棋输入限制

def chess_limited(number,checkerboard):
'''用户落棋限制
:param number 用户输入
:param checkerboard 棋盘列表
:return 返回验证过的用户输入'''
while true:
if not number.isdigit():
print('请输入整数数字')
elif number not in '1 2 3 4 5 6 7 8 9'.split():
print('请输入1~9之间的数字')
elif checkerboard[int(number)-1]!='_':
print('棋盘上已经有棋子了')
else:
break
number = input()
return int(number)

5. 双选验证

def double_choice(a,b,hint):
'''双选择验证函数
:param a 第一个选项值
:param b 第二个选项值
:param hint 选项信息
:return 返回输入值'''
choice=''
while choice.lower() !=a and choice.lower() !=b:
print(hint)
choice=input()
return choice

6. 获胜验证

def referee(choice,checkerboard):
'''判断谁胜利了还是平局'''
if checkerboard[0] == choice and checkerboard[1] == choice and checkerboard[2] == choice:
return true #123
if checkerboard[3] == choice and checkerboard[4] == choice and checkerboard[5] == choice:
return true #456
if checkerboard[6] == choice and checkerboard[7] == choice and checkerboard[8] == choice:
return true #789
if checkerboard[0] == choice and checkerboard[3] == choice and checkerboard[6] == choice:
return true #147
if checkerboard[1] == choice and checkerboard[4] == choice and checkerboard[7] == choice:
return true #258
if checkerboard[2] == choice and checkerboard[5] == choice and checkerboard[8] == choice:
return true #369
if checkerboard[2] == choice and checkerboard[4] == choice and checkerboard[6] == choice:
return true #357
if checkerboard[0] == choice and checkerboard[4] == choice and checkerboard[8] == choice:
return true #159
return false

6. 用户落子处理

def user_play(user_choice,checkerboard):
'''用户选择落子点
:param user_choice 用户所选棋子
:param checkerboard 棋盘列表
:param 返回用户落子完后的棋盘列表'''
print('请你选择落子点')
number=chess_limited(input(),checkerboard)
checkerboard[number-1]=user_choice
return checkerboard

7. 电脑落子处理

def compute_play(compute_choice,checkerboard):
'''电脑选择落子点(电脑ai)
:param compute_choice 电脑所选的棋子
:param checkerboard 棋盘
:return 电脑下过的棋盘'''
copy_win=compute_win(compute_choice,checkerboard)
if copy_win: #电脑获胜
checkerboard=copy_win
return checkerboard
user_win=prevent_user_win(compute_choice, checkerboard)
if user_win: #阻止用户获胜
checkerboard = user_win
return checkerboard
angle=choice_random(compute_choice,checkerboard,[0,2,6,8])
if angle: #角落点
checkerboard =angle
return checkerboard
center=choice_random(compute_choice,checkerboard,[4])
if center: #中心落点
checkerboard = center
return checkerboard
side = choice_random(compute_choice, checkerboard, [1, 3, 5, 7])
if side: #边落点
checkerboard =side
return checkerboard
return checkerboard

8. 电脑获胜

def compute_win(compute_choice,checkerboard):
'''获胜的方法(模拟算法)
:return 获胜的棋盘, false 没有可落子的地方'''
compute_choice=compute_choice.lower()
for i in range(9):
copy_board = checkerboard.copy()
if copy_board[i]=='_':
copy_board[i]=compute_choice
if referee(compute_choice,copy_board):
checkerboard[i] = compute_choice
return checkerboard
return false

9. 阻止玩家获胜

def prevent_user_win(compute_choice,checkerboard):
'''阻止玩家获胜(模拟玩家获胜下子)
:return 阻止用户获胜的棋盘 false 没有可以阻止的落子'''
user_choice = 'o' if compute_choice.lower() == 'x' else 'x'
user_choice=user_choice.lower()
for i in range(9):
copy_board = checkerboard.copy()
if copy_board[i] == '_':
copy_board[i] = user_choice
if referee(user_choice, copy_board):
#成功阻止玩家获胜....
checkerboard[i]=compute_choice
return checkerboard
return false

10. 电脑随机落点

def choice_random(compute_choice,checkerboard,choice_list):
'''随机下棋点'''
for i in choice_list:
if checkerboard[i]=='_':
checkerboard[i]=compute_choice
return checkerboard
return false

11. 游戏主程序

def game_start(user_choice,sequence_flag):
'''游戏核心处理
:param user_choice 用户所选棋子
:param sequence_flag 决定先后手'''
checkerboard=['_' for i in range(9)] #棋盘列表
compute_choice = 'o' if user_choice.lower()=='x' else 'x'
if sequence_flag: #显示棋盘
print('玩家先走')
else:
checkerboard=compute_play(compute_choice,checkerboard) #电脑先走棋盘
print('电脑先走')
while true:
display_board(checkerboard)
checkerboard = user_play(user_choice, checkerboard)
if referee(user_choice,checkerboard):
print('用户赢了...')
display_board(checkerboard)
break
checkerboard = compute_play(compute_choice, checkerboard)
if referee(compute_choice,checkerboard):
print('电脑赢了...')
display_board(checkerboard)
break
if '_' not in checkerboard:
print('平局...')
display_board(checkerboard)
break

12. 游戏外壳

def game_shell():
'''外壳程序'''
game_info() # 游戏开始提示
user_choice = double_choice('x', 'o', hint='请选择你的棋子 x or o')
sequence_flag = random.randint(0, 1)
game_start(user_choice,sequence_flag)
while true:
message='你想在玩一次吗(y or n)'
again_flag=double_choice('y','n',message)
if again_flag=='n':
break
if sequence_flag:
sequence_flag=0
else:
sequence_flag=1
game_start(user_choice,sequence_flag)

13. 运行游戏

game_shell()

 

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