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WPF线段式布局的一种实现

程序员文章站 2024-01-04 09:50:40
线段式布局 有时候需要实现下面类型的布局方案,不知道有没有约定俗成的称呼,我个人强名为线段式布局。因为元素恰好放置在线段的端点上。 实现 WPF所有布局控件都直接或间接的继承自System.Windows.Controls. Panel,常用的布局控件有Canvas、DockPanel、Grid、S ......

线段式布局

有时候需要实现下面类型的布局方案,不知道有没有约定俗成的称呼,我个人强名为线段式布局。因为元素恰好放置在线段的端点上。

实现

wpf所有布局控件都直接或间接的继承自system.windows.controls. panel,常用的布局控件有canvas、dockpanel、grid、stackpanel、wrappanel,都不能直接满足这种使用场景。因此,我们不妨自己实现一个布局控件。

不难看出,该布局的特点是:最左侧朝右布局,最右侧朝左布局,中间点居中布局。因此,我们要做的就是在measureoverride和arrangeoverride做好这件事。另外,为了功能丰富,添加了一个朝向属性。代码如下:

using system;
using system.linq;
using system.windows;
using system.windows.controls;

namespace segmentdemo
{
    /// <summary>
    /// 类似线段的布局面板,即在最左侧朝右布局,最右侧朝左布局,中间点居中布局
    /// </summary>
    public class segmentspanel : panel
    {
        /// <summary>
        /// 可见子元素个数
        /// </summary>
        private int _visiblechildcount;

        /// <summary>
        /// 朝向的依赖属性
        /// </summary>
        public static readonly dependencyproperty orientationproperty = dependencyproperty.register(
            "orientation", typeof(orientation), typeof(segmentspanel),
            new frameworkpropertymetadata(orientation.horizontal, frameworkpropertymetadataoptions.affectsmeasure));

        /// <summary>
        /// 朝向
        /// </summary>
        public orientation orientation
        {
            get { return (orientation)getvalue(orientationproperty); }
            set { setvalue(orientationproperty, value); }
        }

        protected override size measureoverride(size constraint)
        {
            _visiblechildcount = this.countvisiblechild();

            if (_visiblechildcount == 0)
            {
                return new size(0, 0);
            }

            double width = 0;
            double height = 0;

            size availablesize = new size(constraint.width / _visiblechildcount, constraint.height);

            if (orientation == orientation.vertical)
            {
                availablesize = new size(constraint.width, constraint.height / _visiblechildcount);
            }

            foreach (uielement child in children)
            {
                child.measure(availablesize);
                size desiredsize = child.desiredsize;

                if (orientation == orientation.horizontal)
                {
                    width += desiredsize.width;
                    height = math.max(height, desiredsize.height);
                }
                else
                {
                    width = math.max(width, desiredsize.width);
                    height += desiredsize.height;
                }
            }

            return new size(width, height);
        }

        protected override size arrangeoverride(size arrangesize)
        {
            if (_visiblechildcount == 0)
            {
                return arrangesize;
            }

            int firstvisible = 0;
            while (internalchildren[firstvisible].visibility == visibility.collapsed)
            {
                firstvisible++;
            }

            uielement firstchild = this.internalchildren[firstvisible];
            if (orientation == orientation.horizontal)
            {
                this.arrangechildhorizontal(firstchild, arrangesize.height, 0);
            }
            else
            {
                this.arrangechildvertical(firstchild, arrangesize.width, 0);
            }

            int lastvisible = _visiblechildcount - 1;
            while (internalchildren[lastvisible].visibility == visibility.collapsed)
            {
                lastvisible--;
            }

            if (lastvisible <= firstvisible)
            {
                return arrangesize;
            }

            uielement lastchild = this.internalchildren[lastvisible];
            if (orientation == orientation.horizontal)
            {
                this.arrangechildhorizontal(lastchild, arrangesize.height, arrangesize.width - lastchild.desiredsize.width);
            }
            else
            {
                this.arrangechildvertical(lastchild, arrangesize.width, arrangesize.height - lastchild.desiredsize.height);
            }

            int ordinarychildcount = _visiblechildcount - 2;
            if (ordinarychildcount > 0)
            {
                double uniformwidth = (arrangesize.width  - firstchild.desiredsize.width / 2.0 - lastchild.desiredsize.width / 2.0) / (ordinarychildcount + 1);
                double uniformheight = (arrangesize.height - firstchild.desiredsize.height / 2.0 - lastchild.desiredsize.height / 2.0) / (ordinarychildcount + 1);

                int visible = 0;
                for (int i = firstvisible + 1; i < lastvisible; i++)
                {
                    uielement child = this.internalchildren[i];
                    if (child.visibility == visibility.collapsed)
                    {
                        continue;
                    }

                    visible++;

                    if (orientation == orientation.horizontal)
                    {
                        double x = firstchild.desiredsize.width / 2.0 + uniformwidth * visible - child.desiredsize.width / 2.0;
                        this.arrangechildhorizontal(child, arrangesize.height, x);
                    }
                    else
                    {
                        double y = firstchild.desiredsize.height / 2.0 + uniformheight * visible - child.desiredsize.height / 2.0;
                        this.arrangechildvertical(child, arrangesize.width, y);
                    }
                }
            }

            return arrangesize;
        }

        /// <summary>
        /// 统计可见的子元素数
        /// </summary>
        /// <returns>可见子元素数</returns>
        private int countvisiblechild()
        {
            return this.internalchildren.cast<uielement>().count(element => element.visibility != visibility.collapsed);
        }

        /// <summary>
        /// 在水平方向安排子元素
        /// </summary>
        /// <param name="child">子元素</param>
        /// <param name="height">可用的高度</param>
        /// <param name="x">水平方向起始坐标</param>
        private void arrangechildhorizontal(uielement child, double height, double x)
        {
            child.arrange(new rect(new point(x, 0), new size(child.desiredsize.width, height)));
        }

        /// <summary>
        /// 在竖直方向安排子元素
        /// </summary>
        /// <param name="child">子元素</param>
        /// <param name="width">可用的宽度</param>
        /// <param name="y">竖直方向起始坐标</param>
        private void arrangechildvertical(uielement child, double width, double y)
        {
            child.arrange(new rect(new point(0, y), new size(width, child.desiredsize.height)));
        }
    }
}

连线功能

端点有了,有时为了美观,需要在端点之间添加连线功能,如下:

该连线功能是集成在布局控件里面还是单独,我个人倾向于单独使用。因为本质上这是一种装饰功能,而非布局核心功能。

装饰功能需要添加很多属性来控制连线,比如控制连线位置的属性。但是因为我懒,所以我破坏了继承自decorator的原则。又正因为如此,我也否决了继承自border的想法,因为我想使用padding属性来控制连线位置,但是除非显式改写,否则border会保留padding的空间。最后,我选择了contentcontrol作为基类,只添加了连线大小一个属性。连线位置是通过verticalcontentalignment(horizontalcontentalignment)和padding来控制,连线颜色和粗细参考border,但是没有圆角功能(又是因为我懒,你来打我啊)。

连线是通过在onrender中画线来实现的。考虑到布局控件可能用于itemscontrol,并不是要求独子是布局控件,只要n代码单传是布局控件就行。代码就不贴了,放在代码部分:

代码

博客园:segmentdemo

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