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.Net笔记:System.IO之Stream的使用详解

程序员文章站 2023-12-17 23:05:46
stream在msdn的定义:提供字节序列的一般性视图(provides a generic view of a sequence of bytes)。这个解释太抽象了,不...
stream在msdn的定义:提供字节序列的一般性视图(provides a generic view of a sequence of bytes)。这个解释太抽象了,不容易理解;从stream的字面意思“河,水流”更容易理解些,stream是一个抽象类,它定义了类似“水流”的事物的一些统一行为,包括这个“水流”是否可以抽水出来(读取流内容);是否可以往这个“水流”中注水(向流中写入内容);以及这个“水流”有多长;如何关闭“水流”,如何向“水流”中注水,如何从“水流”中抽水等“水流”共有的行为。
常用的stream的子类有:
1) memorystream 存储在内存中的字节流
2) filestream  存储在文件系统的字节流
3) networkstream 通过网络设备读写的字节流
4) bufferedstream 为其他流提供缓冲的流
stream提供了读写流的方法是以字节的形式从流中读取内容。而我们经常会用到从字节流中读取文本或者写入文本,微软提供了streamreader和streamwriter类帮我们实现在流上读写字符串的功能。
下面看下如何操作stream,即如何从流中读取字节序列,如何向流中写字节
1. 使用stream.read方法从流中读取字节,如下示例注释:
复制代码 代码如下:

using system;
using system.collections.generic;
using system.linq;
using system.text;
using system.io;
namespace usestream
{
    class program
    {
        //示例如何从流中读取字节流
        static void main(string[] args)
        {
            var bytes = new byte[] {(byte)1,(byte)2,(byte)3,(byte)4,(byte)5,(byte)6,(byte)7,(byte)8};
            using (var memstream = new memorystream(bytes))
            {
                int offset = 0;
                int readonce = 4;
                do
                {
                    byte[] bytetemp = new byte[readonce];
                    // 使用read方法从流中读取字节
                    //第一个参数byte[]存储从流中读出的内容
                    //第二个参数为存储到byte[]数组的开始索引,
                    //第三个int参数为一次最多读取的字节数
                    //返回值是此次读取到的字节数,此值小于等于第三个参数
                    int readcn = memstream.read(bytetemp, 0, readonce);
                    for (int i = 0; i < readcn; i++)
                    {
                        console.writeline(bytetemp[i].tostring());
                    }

                    offset += readcn;

                    //当实际读取到的字节数小于设定的读取数时表示到流的末尾了
                    if (readcn < readonce) break;
                } while (true);
            }
            console.read();
        }
    }
}

2. 使用stream.beginread方法读取filestream的流内容
注意:beginread在一些流中的实现和read完全相同,比如memorystream;而在filestream和networdstream中beginread就是实实在在的异步操作了。
如下示例代码和注释:
复制代码 代码如下:

using system;
using system.collections.generic;
using system.linq;
using system.text;
using system.io;
using system.threading;
namespace usebeginread
{
    class program
    {
        //定义异步读取状态类
        class asyncstate
        {
            public filestream fs { get; set; }

            public byte[] buffer { get; set; }

            public manualresetevent evthandle { get; set; }
        }
        static  int buffersize = 512;
        static void main(string[] args)
        {
            string filepath = "d:\\test.txt";
            //以只读方式打开文件流
            using (var filestream = new filestream(filepath, filemode.open, fileaccess.read))
            {
                var buffer = new byte[buffersize];

                //构造beginread需要传递的状态
                var asyncstate = new asyncstate { fs = filestream, buffer = buffer ,evthandle = new manualresetevent(false)};

                //异步读取
                iasyncresult asyncresult = filestream.beginread(buffer, 0, buffersize, new asynccallback(asyncreadcallback), asyncstate);

                //阻塞当前线程直到读取完毕发出信号
                asyncstate.evthandle.waitone();
                console.writeline();
                console.writeline("read complete");
                console.read();
            }
        }
        //异步读取回调处理方法
        public static void asyncreadcallback(iasyncresult asyncresult)
        {
            var asyncstate = (asyncstate)asyncresult.asyncstate;
            int readcn = asyncstate.fs.endread(asyncresult);
            //判断是否读到内容
            if (readcn > 0)
            {
                byte[] buffer;
                if (readcn == buffersize) buffer = asyncstate.buffer;
                else
                {
                    buffer = new byte[readcn];
                    array.copy(asyncstate.buffer, 0, buffer, 0, readcn);
                }

                //输出读取内容值
                string readcontent = encoding.utf8.getstring(buffer);
                console.write(readcontent);
            }

            if (readcn < buffersize)
            {
                asyncstate.evthandle.set();
            }
            else {
                array.clear(asyncstate.buffer, 0, buffersize);
                //再次执行异步读取操作
                asyncstate.fs.beginread(asyncstate.buffer, 0, buffersize, new asynccallback(asyncreadcallback), asyncstate);
            }
        }
    }
}

3. 使用stream.write方法向流中写字节数组
在使用write方法时,需要先使用stream的canwrite方法判断流是否可写,如下示例定义了一个memorystream对象,然后向内存流中写入一个字节数组
复制代码 代码如下:

using system;
using system.collections.generic;
using system.linq;
using system.text;
using system.io;
namespace usestreamwrite
{
    class program
    {
        static void main(string[] args)
        {
            using (var ms = new memorystream())
            {
                int count = 20;
                var buffer = new byte[count];
                for (int i = 0; i < count; i++)
                {
                    buffer[i] = (byte)i;
                }

                //将流当前位置设置到流的起点
                ms.seek(0, seekorigin.begin);

                console.writeline("ms position is " + ms.position);

                //注意在调用stream的write方法之前要用canwrite判断stream是否可写
                if (ms.canwrite)
                {
                    ms.write(buffer, 0, count);
                }

                //正确写入的话,流的位置会移动到写入开始位置加上写入的字节数
                console.writeline("ms position is " + ms.position);
            }

            console.read();
        }
    }
}

4. 使用stream.beginwrite方法异步写;异步写可以提高程序性能,这是因为磁盘或者网络io的速度远小于cpu的速度,异步写可以减少cpu的等待时间。
如下使用filestream异步写文件的操作示例
复制代码 代码如下:

using system;
using system.collections.generic;
using system.linq;
using system.text;
using system.io;
using system.threading;
namespace usestreambeginwrite
{
    class program
    {
        /// <summary>
        /// 异步回调需要的参数封装类
        /// </summary>
        class asyncstate {
            public int writecountonce { get; set; }
            public int offset { get; set; }
            public byte[] buffer { get; set; }
            public manualresetevent waithandle { get; set; }
            public filestream fs { get; set; }
        }
        static void main(string[] args)
        {
            //准备一个1k的字节数组
            byte[] towritebytes = new byte[1 << 10];
            for (int i = 0; i < towritebytes.length; i++)
            {
                towritebytes[i] = (byte)(i % byte.maxvalue);
            }
            string filepath = "d:\\test.txt";
            //filestream实例
            using (var filestream = new filestream(filepath, filemode.create, fileaccess.readwrite, fileshare.read))
            {
                int offset = 0;
                //每次写入32字节
                int writecountonce = 1 << 5;
                //构造回调函数需要的状态
                asyncstate state = new asyncstate{
                    writecountonce = writecountonce,
                    offset = offset,
                    buffer = towritebytes,
                    waithandle = new manualresetevent(false),
                    fs = filestream
                };

                //做异步写操作
                filestream.beginwrite(towritebytes, offset, writecountonce, writecallback, state);

                //等待写完毕或者出错发出的继续信号
                state.waithandle.waitone();
            }
            console.writeline("done");
            console.read();
        }
        /// <summary>
        /// 异步写的回调函数
        /// </summary>
        /// <param name="asyncresult">写状态</param>
        static void writecallback(iasyncresult asyncresult)
        {
            asyncstate state = (asyncstate)asyncresult.asyncstate;

            try
            {
                state.fs.endwrite(asyncresult);
            }
            catch (exception ex)
            {
                console.writeline("endwrite error:" + ex.message);
                state.waithandle.set();
                return;
            }

            console.writeline("write to " + state.fs.position);
            //判断是否写完,未写完继续异步写
            if (state.offset + state.writecountonce < state.buffer.length)
            {
                state.offset += state.writecountonce;
                console.writeline("call beginwrite again");
                state.fs.beginwrite(state.buffer, state.offset, state.writecountonce, writecallback, state);
            }
            else {
                //写完发出完成信号
                state.waithandle.set();
            }
        }
    }
}

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