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C#基于UDP实现的P2P语音聊天工具

程序员文章站 2023-11-09 19:33:58
语音获取 要想发送语音信息,首先得获取语音,这里有几种方法,一种是使用directx的directxsound来录音,我为了简便使用一个开源的插件naudio来实现语音录...

语音获取

要想发送语音信息,首先得获取语音,这里有几种方法,一种是使用directx的directxsound来录音,我为了简便使用一个开源的插件naudio来实现语音录取。 在项目中引用naudio.dll

//------------------录音相关----------------------------- 
    private iwavein wavein; 
    private wavefilewriter writer; 
 
    private void loadwasapidevicescombo() 
    { 
      var deviceenum = new mmdeviceenumerator(); 
      var devices = deviceenum.enumerateaudioendpoints(dataflow.capture, devicestate.active).tolist(); 
      combobox1.datasource = devices; 
      combobox1.displaymember = "friendlyname"; 
    } 
    private void createwaveindevice() 
    { 
 
      wavein = new wavein(); 
      wavein.waveformat = new waveformat(8000, 1); 
      wavein.dataavailable += ondataavailable; 
      wavein.recordingstopped += onrecordingstopped; 
    } 
    void ondataavailable(object sender, waveineventargs e) 
    { 
      if (this.invokerequired) 
      { 
        this.begininvoke(new eventhandler<waveineventargs>(ondataavailable), sender, e); 
      } 
      else 
      { 
        writer.write(e.buffer, 0, e.bytesrecorded); 
        int secondsrecorded = (int)(writer.length / writer.waveformat.averagebytespersecond); 
        if (secondsrecorded >= 10)//最大10s 
        { 
          stoprecord(); 
        } 
        else 
        { 
          l_sound.text = secondsrecorded + " s"; 
        } 
      } 
    } 
    void onrecordingstopped(object sender, stoppedeventargs e) 
    { 
      if (invokerequired) 
      { 
        begininvoke(new eventhandler<stoppedeventargs>(onrecordingstopped), sender, e); 
      } 
      else 
      { 
        finalizewavefile(); 
      } 
    } 
    void stoprecord() 
    { 
      allchangebtn(btn_luyin, true); 
      allchangebtn(btn_stop, false); 
      allchangebtn(btn_sendsound, true); 
      allchangebtn(btn_play, true); 
 
      //btn_luyin.enabled = true; 
      //btn_stop.enabled = false; 
      //btn_sendsound.enabled = true; 
      //btn_play.enabled = true; 
      if (wavein != null) 
        wavein.stoprecording(); 
      //cleanup(); 
    } 
 private void cleanup() 
    { 
      if (wavein != null) 
      { 
        wavein.dispose(); 
        wavein = null; 
      } 
      finalizewavefile(); 
    } 
    private void finalizewavefile() 
    { 
      if (writer != null) 
      { 
        writer.dispose(); 
        writer = null; 
      } 
    } 
  //开始录音 
    private void btn_luyin_click(object sender, eventargs e) 
    { 
      btn_stop.enabled = true; 
      btn_luyin.enabled = false; 
      if (wavein == null) 
      { 
        createwaveindevice(); 
      } 
      if (file.exists(soundfile)) 
      { 
        file.delete(soundfile); 
      } 
 
      writer = new wavefilewriter(soundfile, wavein.waveformat); 
      wavein.startrecording(); 
    } 

上面的代码实现了录音,并且写入文件p2psound_a.wav

C#基于UDP实现的P2P语音聊天工具

语音发送

获取到语音后我们要把语音发送出去

当我们录好音后点击发送,这部分相关代码是

msgtranslator tran = null; 
ublic form1() 
    { 
      initializecomponent(); 
      loadwasapidevicescombo();//显示音频设备 
 
      config cfg = seiclient.getdefaultconfig(); 
      cfg.port = 7777; 
      udpthread udp = new udpthread(cfg); 
      tran = new msgtranslator(udp, cfg); 
      tran.messagereceived += tran_messagereceived; 
      tran.debuged += new eventhandler<debugeventargs>(tran_debuged); 
    } 
 private void btn_sendsound_click(object sender, eventargs e) 
    { 
      if (t_ip.text == "") 
      { 
        messagebox.show("请输入ip"); 
        return; 
      } 
      if (t_port.text == "") 
      { 
        messagebox.show("请输入端口号"); 
        return; 
      } 
      string ip = t_ip.text; 
      int port = int.parse(t_port.text); 
      string nick = t_nick.text; 
      string msg = "语音消息"; 
 
      ipendpoint remote = new ipendpoint(ipaddress.parse(ip), port); 
      msg m = new msg(remote, "zz", nick, commands.sendmsg, msg, "come from a"); 
      m.isrequirereceive = true; 
      m.extendmessagebytes = filecontent(soundfile); 
      m.packageno = msg.getrandomnumber(); 
      m.type = consts.message_binary; 
      tran.send(m); 
    } 
 private byte[] filecontent(string filename) 
    { 
      filestream fs = new filestream(filename, filemode.open, fileaccess.read); 
      try 
      { 
        byte[] buffur = new byte[fs.length]; 
        fs.read(buffur, 0, (int)fs.length); 
 
        return buffur; 
      } 
      catch (exception ex) 
      { 
        return null; 
      } 
      finally 
      { 
        if (fs != null) 
        { 
 
          //关闭资源 
          fs.close(); 
        } 
      } 
    } 

如此一来我们就把产生的语音文件发送出去了

语音的接收与播放

其实语音的接收和文本消息的接收没有什么不同,只不过语音发送的时候是以二进制发送的,因此我们在收到语音后 就应该写入到一个文件里面去,接收完成后,播放这段语音就行了。

下面这段代码主要是把收到的数据保存到文件中去,这个函数式我的netframe里收到消息时所触发的事件,在文章前面提过的那篇文章里

void tran_messagereceived(object sender, messageeventargs e) 
    { 
      msg msg = e.msg; 
 
      if (msg.type == consts.message_binary) 
      { 
        string m = msg.type + "->" + msg.username + "发来二进制消息!"; 
        addservermessage(m); 
        if (file.exists(recive_soundfile)) 
        { 
          file.delete(recive_soundfile); 
        } 
        filestream fs = new filestream(recive_soundfile, filemode.create, fileaccess.write); 
        fs.write(msg.extendmessagebytes, 0, msg.extendmessagebytes.length); 
        fs.close(); 
        //play_sound(recive_soundfile); 
        changebtn(true); 
 
      } 
      else 
      { 
        string m = msg.type + "->" + msg.username + "说:" + msg.normalmsg; 
        addservermessage(m); 
      } 
    } 

收到语音消息后,我们要进行播放,播放时仍然用刚才那个插件播放

//--------播放部分---------- 
    private iwaveplayer waveplayer; 
    private wavestream reader; 
 
    public void play_sound(string filename) 
    { 
      if (waveplayer != null) 
      { 
        waveplayer.dispose(); 
        waveplayer = null; 
      } 
      if (reader != null) 
      { 
        reader.dispose(); 
      } 
      reader = new mediafoundationreader(filename, new mediafoundationreader.mediafoundationreadersettings() { singlereaderobject = true }); 
 
      if (waveplayer == null) 
      { 
 
        waveplayer = new waveout(); 
        waveplayer.playbackstopped += waveplayeronplaybackstopped; 
        waveplayer.init(reader); 
      } 
      waveplayer.play(); 
    } 
    private void waveplayeronplaybackstopped(object sender, stoppedeventargs stoppedeventargs) 
    { 
      if (stoppedeventargs.exception != null) 
      { 
        messagebox.show(stoppedeventargs.exception.message); 
      } 
      if (waveplayer != null) 
      { 
        waveplayer.stop(); 
      } 
      btn_luyin.enabled = true; 
    }private void btn_play_click(object sender, eventargs e) 
    { 
      btn_luyin.enabled = false; 
      play_sound(soundfile); 
    } 

C#基于UDP实现的P2P语音聊天工具

C#基于UDP实现的P2P语音聊天工具

在上面演示了接收和发送一段语音消息的界面

技术总结

主要用到的技术就是udp和naudio的录音和播放功能

希望这篇文章能够给大家提供一个思路,帮助大家实现p2p语音聊天工具。