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C#拼图游戏编写代码

程序员文章站 2023-08-15 20:19:12
本文设计了c#拼图游戏程序,供大家参考,具体内容如下 功能描述:   1.用户自定义上传图片   2.游戏难度选择:简单(3*3)、一般(5*5)、困难(...

本文设计了c#拼图游戏程序,供大家参考,具体内容如下

C#拼图游戏编写代码

C#拼图游戏编写代码

功能描述:

  1.用户自定义上传图片

  2.游戏难度选择:简单(3*3)、一般(5*5)、困难(9*9)三个级别

  3.纪录完成步数

模块:

  1.拼图类

  2.配置类

  3.游戏菜单窗口

  4.游戏运行窗口

 代码文件vs2013版本:

下载链接: 

--------------------------------------------------我叫分割线---------------------------------------------------------------

1.拼图类

方法:

  1.构造函数:传图片并分割成一个一个小图片

  2.交换方法

  3.大图中截取小单元方法

  4.移动单元的方法

  5.打乱单元顺序方法

using system;
using system.collections.generic;
using system.drawing;
using system.linq;
using system.text;
using system.threading.tasks;
using system.windows.forms;

namespace 拼图
{
 public class puzzle
 {
 public enum diff //游戏难度
 {
 simple,//简单
 ordinary,//普通
 difficulty//困难
 }
 private struct node //拼图单元格结构体
 {
 public image img;
 public int num;
 }
 private image _img; //拼图图片
 public int width; //拼图边长
 private diff _gamedif; //游戏难度
 private node[,] node; //单元格数组
 public int n; //单元格数组行列数

 /// <summary>
 /// 构造函数
 /// </summary>
 /// <param name="img">拼图大图</param>
 /// <param name="gamedif">游戏难度,该类下结构体diff</param>
 public puzzle(image img,int width, diff gamedif)
 {
 this._gamedif = gamedif;
 this._img = img;
 this.width = width;
 switch(this._gamedif)
 {
 case diff.simple:    //简单则单元格数组保存为3*3的二维数组
  this.n = 3;
  node=new node[3,3];
  break;
 case diff.ordinary:   //一般则为5*5
  this.n = 5;
  node = new node[5, 5];
  break;
 case diff.difficulty:  //困难则为9*9
  this.n = 9;
  node = new node[9, 9];
  break;
 }
 
 //分割图片形成各单元保存在数组中
 int count = 0;
 for (int x = 0; x < this.n; x++)
 {
 for (int y = 0; y < this.n; y++)
 {

  node[x, y].img = captureimage(this._img, this.width / this.n, this.width / this.n, x * (this.width / this.n), y * (this.width / this.n));
  node[x, y].num = count;
  count++;
 }
 }
 
 for (int x = 0; x < this.n; x++)
 {
 for (int y = 0; y < this.n; y++)
 {

  graphics newgra = graphics.fromimage(node[x, y].img);
  newgra.drawline(new pen(color.white), new point(0, 0), new point(0, this.width / this.n));
  newgra.drawline(new pen(color.white), new point(0, 0), new point(this.width / this.n, 0));
  newgra.drawline(new pen(color.white), new point(this.width / this.n, this.width / this.n), new point(this.width / this.n, 0));
  newgra.drawline(new pen(color.white), new point(this.width / this.n, this.width / this.n), new point(0,this.width / this.n));
 }
 }
 //(最后一项为空单独处理)
 node[n - 1, n - 1].img = image.fromfile("image\\end.png");
 graphics newgra2 = graphics.fromimage(node[n - 1, n - 1].img);
 newgra2.drawline(new pen(color.red), new point(1, 1), new point(1, this.width / this.n - 1));
 newgra2.drawline(new pen(color.red), new point(1, 1), new point(this.width / this.n - 1, 1));
 newgra2.drawline(new pen(color.red), new point(this.width / this.n - 1, this.width / this.n - 1), new point(this.width / this.n - 1, 1));
 newgra2.drawline(new pen(color.red), new point(this.width / this.n - 1, this.width / this.n - 1), new point( 1,this.width / this.n - 1));
 //打乱拼图
 this.upset();

 }


 /// <summary>
 /// 由图片fromimage中截图并返回
 /// </summary>
 /// <param name="fromimage">原图片</param>
 /// <param name="width">宽</param>
 /// <param name="height">高</param>
 /// <param name="spacex">起始x坐标</param>
 /// <param name="spacey">起始y坐标</param>
 /// <returns></returns>
 public image captureimage(image fromimage, int width, int height, int spacex, int spacey)
 {
 int x = 0;
 int y = 0;
 int sx = fromimage.width - width;
 int sy = fromimage.height - height;
 if (sx > 0)
 {
 x = sx > spacex ? spacex : sx;
 }
 else
 {
 width = fromimage.width;
 }
 if (sy > 0)
 {
 y = sy > spacey ? spacey : sy;
 }
 else
 {
 height = fromimage.height;
 }

 //创建新图位图 
 bitmap bitmap = new bitmap(width, height);
 //创建作图区域 
 graphics graphic = graphics.fromimage(bitmap);
 //截取原图相应区域写入作图区 
 graphic.drawimage(fromimage, 0, 0, new rectangle(x, y, width, height), graphicsunit.pixel);
 //从作图区生成新图 
 image saveimage = image.fromhbitmap(bitmap.gethbitmap());
 return saveimage;
 }
 /// <summary>
 /// 移动坐标(x,y)拼图单元
 /// </summary>
 /// <param name="x">拼图单元x坐标</param>
 /// <param name="y">拼图单元y坐标</param>
 public bool move(int x,int y)
 {
 //messagebox.show(" " + node[2, 2].num);
 if (x + 1 != n && node[x + 1, y].num == n * n - 1)
 {
 swap(new point(x + 1, y), new point(x, y));
 return true;
 }
 if (y + 1 != n && node[x, y + 1].num == n * n - 1)
 {
 swap(new point(x, y + 1), new point(x, y));
 return true;
 } 
 if (x - 1 != -1 && node[x - 1, y].num == n * n - 1)
 {
 swap(new point(x - 1, y), new point(x, y));
 return true;
 } 
 if (y - 1 != -1 && node[x, y - 1].num == n * n - 1)
 {
 swap(new point(x, y - 1), new point(x, y));
 return true;
 }
 return false;
 
 }
 //交换两个单元格
 private void swap(point a, point b)
 {
 node temp = new node();
 temp = this.node[a.x, a.y];
 this.node[a.x, a.y] = this.node[b.x, b.y];
 this.node[b.x, b.y] = temp;
 }
 public bool judge()
 {
 int count=0;
 for (int x = 0; x < this.n; x++)
 {
 for (int y = 0; y < this.n; y++)
 {
  if (this.node[x, y].num != count)
  return false;
  count++;
 }
 }
 return true;
 }
 public image display()
 {
 bitmap bitmap = new bitmap(this.width, this.width);
 //创建作图区域 
 graphics newgra = graphics.fromimage(bitmap);
 for (int x = 0; x < this.n; x++)
 for (int y = 0; y < this.n; y++)
  newgra.drawimage(node[x, y].img, new point(x * this.width / this.n, y * this.width / this.n));
 return bitmap;
 }
 /// <summary>
 /// 打乱拼图
 /// </summary>
 public void upset()
 {
 int sum = 100000;
 if (this._gamedif == diff.simple) sum = 10000;
 //if (this._gamedif == diff.ordinary) sum = 100000;
 random ran = new random();
 for (int i = 0, x = n - 1, y = n - 1; i < sum; i++)
 {
 long tick = datetime.now.ticks;
 ran = new random((int)(tick & 0xffffffffl) | (int)(tick >> 32)|ran.next());
 switch (ran.next(0, 4))
 {
  case 0:
  if (x + 1 != n)
  {
  move(x + 1, y);
  x = x + 1;
  }
  
  break;
  case 1:
  if (y + 1 != n)
  {
  move(x, y + 1);
  y = y + 1;
  } 
  break;
  case 2:
  if (x - 1 != -1)
  {
  move(x - 1, y);
  x = x - 1;
  } 
  break;
  case 3:
  if (y - 1 != -1)
  {
  move(x, y - 1);
  y = y - 1;
  }
  break;
 }

 }
 }

 

 }
}

2、配置类:

using system;
using system.collections.generic;
using system.drawing;
using system.linq;
using system.text;
using system.threading.tasks;

namespace 拼图
{
 public static class gamepage
 {
 public static puzzle.diff dif; //游戏难度
 public static image img; //拼图图案
 }
}

游戏菜单:

通过菜单,上传图片至配置类img,并选择难度上传至配置类dif,然后拼图对象构造时读取配置类

C#拼图游戏编写代码

using system;
using system.collections.generic;
using system.componentmodel;
using system.data;
using system.drawing;
using system.linq;
using system.text;
using system.threading.tasks;
using system.windows.forms;

namespace 拼图
{
 public partial class menu : form
 {
 public menu()
 {
 initializecomponent();
 gamepage.img =image.fromfile(@"image\\拼图.jpg");
 control.checkforillegalcrossthreadcalls = false;
 }

 private void button1_click(object sender, eventargs e)
 {
 gamepage.dif = puzzle.diff.simple;
 this.hide();
 form1 ff = new form1();
 ff.closefather+=new 拼图.form1.childclose(this.closethis); 
 ff.show();
 
 }

 private void button2_click(object sender, eventargs e)
 {
 gamepage.dif = puzzle.diff.ordinary;
 this.hide();
 form1 ff = new form1();
 ff.closefather += new 拼图.form1.childclose(this.closethis); 
 ff.show();
 
 }

 private void button3_click(object sender, eventargs e)
 {
 gamepage.dif = puzzle.diff.difficulty;
 this.hide();
 form1 ff = new form1();
 ff.closefather += new 拼图.form1.childclose(this.closethis); 
 ff.show();
 
 }

 public void closethis()
 {
 this.show();
 }


 private void button4_click(object sender, eventargs e)
 {
 openfiledialog ofd = new openfiledialog();
 ofd.showdialog();
 gamepage.img = image.fromfile(ofd.filename).getthumbnailimage(600,600,new image.getthumbnailimageabort(delegate { return false; }), intptr.zero); 

 }
 private void menu_load(object sender, eventargs e)
 {
 }

 }
}

游戏运行窗口:

1.注册鼠标点击事件来获得输入消息

2.显示功能

3.picturebox1用来展示游戏拼图情况

4.picturebox2展示完整拼图的缩略图(当鼠标移至picturebox2时,发送消息,使picturebox1显示完整拼图)

5.numlabel来显示移动步数(通过变量num的累加来计算)

C#拼图游戏编写代码

using system;
using system.collections.generic;
using system.componentmodel;
using system.data;
using system.drawing;
using system.linq;
using system.text;
using system.threading;
using system.threading.tasks;
using system.windows.forms;

namespace 拼图
{
 public partial class form1 : form
 {
 public form1()
 {
 initializecomponent();
 }
 private puzzle puzzle;
 private int num=0;
 private image img;
 private void form1_load(object sender, eventargs e)
 {
 img = gamepage.img;
 picturebox2.image = img.getthumbnailimage(120,120, new image.getthumbnailimageabort(delegate { return false; }), intptr.zero);
 puzzle = new puzzle(img, 600, gamepage.dif);
 picturebox1.image =puzzle.display();
 }

 private void picturebox1_mouseclick(object sender, mouseeventargs e)
 {
 if (puzzle.move(e.x / (puzzle.width / puzzle.n), e.y / (puzzle.width / puzzle.n)))
 {
 num++;
 picturebox1.image = puzzle.display();
 if (puzzle.judge())
 { 
  if (messagebox.show("恭喜过关", "是否重新玩一把", messageboxbuttons.okcancel) == dialogresult.ok)
  {
  num = 0;
  puzzle.upset();
  picturebox1.image = puzzle.display();
  
  }
  else
  {
  num = 0;
  closefather();
  this.close();
  }

 }

 }
 numlabel.text = num.tostring();
 }

 private void picturebox2_mouseenter(object sender, eventargs e)
 {
 picturebox1.image = img;
 }

 private void picturebox2_mouseleave(object sender, eventargs e)
 {
 picturebox1.image = puzzle.display();
 }


 private void form1_formclosed(object sender, formclosedeventargs e)
 {
 closefather();
 }
 public delegate void childclose();
 public event childclose closefather;

 }
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。