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使用graphics.py实现2048小游戏

程序员文章站 2023-01-01 17:51:19
1、过年的时候在手机上下载了2048玩了几天,心血来潮决定用py写一个,刚开始的时候想用qt实现,发现依赖有点大。正好看到graphics.py是基于tkinter做的封装...

1、过年的时候在手机上下载了2048玩了几天,心血来潮决定用py写一个,刚开始的时候想用qt实现,发现依赖有点大。正好看到graphics.py是基于tkinter做的封装就拿来练手,并借用了csdn一位朋友封装的model.py(2048逻辑部分)
2、由于是练手的所以不免有写的不好的地方请大家喷的轻点。

先看看演示图片

使用graphics.py实现2048小游戏

附上源码:

2048主程

复制代码 代码如下:

#-*-coding:utf-8-*-
#python3.3.5
from graphics import*
from tkinter.messagebox import askquestion
from tkinter.messagebox import showinfo     
import time,random,model,configparser
import gui_2048 as g
class application():
    '''
    初始化应用程序
    '''
    def __init__(self):
        self.matrix = model.init()
        self.win = g.init()
        self.create_r_2048(self.win)
        self.show_matrix(self.matrix)
        self.win.master.bind("<key>", self.bind_key)
        while 1:
            update()
    '''
    创建网格上的16个方格、最佳成绩、当前分数
    '''
    def create_r_2048(self,win):
        p = point(10, 190)
        n = 4
        self.rt =  [0 for row in range(n*n)]
        for i in range(n):
            for a in range(n):
                _p = point(p.x + 60*i, p.y + 60*a)
                self.rt[i+4*a] = g.rectangle_2048(win,_p)
        #最佳成绩
        self.zjcj = g._text(win,point(135, 60 + 30),point(135 + 115, 60 + 30 + 30),self.getmaxscore())
        #当前分数
        self.dqjf = g._text(win,point(135, 120 + 30),point(135 + 115, 120 + 30 + 30),'0')
    '''
    从配置文件中获取最佳成绩
    '''    
    def getmaxscore(self):
        config = configparser.configparser()
        config.read('config.ini') 
        maxscore = config.get("score", "maxscore")
        return maxscore
    '''
    把最佳成绩写入配置文件
    '''
    def setmaxscore(self,score):
        config = configparser.configparser()
        config.optionxform = str
        config.read('config.ini') 
        config.set("score", "maxscore",str(score))
        config.write(open("config.ini", "w"))
    '''
    初始化数据和界面,在游戏结束后调用
    '''
    def my_init(self):
        maxscore = self.getmaxscore()
        if int(maxscore) < model.getscore():
            self.setmaxscore(model.getscore())
            self.zjcj.settext(model.getscore())
        matrix = model.init()
        self.dqjf.settext(model.getscore())
        return matrix
    '''
    绑定键盘事件 捕获上下左右和q键
    '''  
    def bind_key(self, event):
        '''
        key event
        '''
        if model.is_over(self.matrix):
            if askquestion("game over","game over!\ndo you want to init it?") == 'yes':
                self.matrix = self.my_init()
                self.show_matrix(self.matrix)
                return
            else:
                self.win.close()
        else:
            if event.keysym.lower() == "q":
                self.win.close()
            elif event.keysym == "left":
                self.matrix = model.move_left(self.matrix)
            elif event.keysym == "right":
                self.matrix = model.move_right(self.matrix)
            elif event.keysym == "up":
                self.matrix = model.move_up(self.matrix)
            elif event.keysym == "down":
                self.matrix = model.move_down(self.matrix) 
            if event.keysym in ["q", "left", "right", "up", "down"]:
                try:
                    self.matrix = model.insert(self.matrix)
                    self.dqjf.settext(model.getscore())
                    self.show_matrix(self.matrix)
                except:
                    pass
        if model.is_win(self.matrix):
            if askquestion("win","you win the game!\ndo you want to init it?") == 'yes':
                self.matrix = self.my_init()
                self.show_matrix(self.matrix)
                return
            else:
                self.win.close()
    '''
    从二维数组中获取结果数据并展示在16方格中
    '''
    def show_matrix(self, matrix):
        for i in range(16):
            num = matrix[i//4][i%4]
            print(num)
            if num == 0:
                num = ''
            self.rectangle_2048(i,num)
    '''
    对16个方格做颜色和数字变更
    '''
    def rectangle_2048(self,i,num):
        c = color_rgb(200, 190, 180)
        if num == 2:
            c = color_rgb(240, 230, 220)
        elif num == 4:
            c = color_rgb(240, 220, 200)
        elif num == 8:
            c = color_rgb(240, 180, 120) 
        elif num == 16:
            c = color_rgb(240, 140, 90) 
        elif num == 32:
            c = color_rgb(240, 120, 90) 
        elif num == 64:
            c = color_rgb(240, 90, 60) 
        elif num == 128:
            c = color_rgb(240, 90, 50)  
        elif num == 256:
            c = color_rgb(240, 200, 70)
        elif num == 512:
            c = color_rgb(240, 200, 70) 
        elif num == 1024:
            c = color_rgb(0, 130, 0) 
        elif num == 2048:
            c = color_rgb(0, 130, 0)
        '''
        循环设置颜色和数字
        '''
        self.rt[i][0].setfill(c)
        self.rt[i][1].settext(num)
#main
application()

2048gui部分
复制代码 代码如下:

#-*-coding:utf-8-*-
#python3.3.5
from graphics import*
#初始化并构建2048界面
def init():
    win = graphwin("2048", 260, 450)
    win.master.geometry('+400+150')  #屏幕位置
    c = color_rgb(206, 194, 180)
    win.setbackground(c)
    hint(win)
    _title(win)
    _grid(win)
    maxscore(win)
    curscore(win)
    return win
#2048方格
def rectangle_2048(win, p1 = point(10, 10),txt='',c = color_rgb(206, 194, 180)):
    p2 = point(p1.x + 60, p1.y + 60)
    r = _rectangle(win,p1,p2,c)
    t = _text(win,p1,p2,txt)
    return r,t
#挂牌
def hint(win,p1 = point(10, 10)):
    p2 = point(p1.x + 240, p1.y + 40)
    c = color_rgb(187, 173, 164)
    _rectangle(win,p1,p2,c)
    t = _text(win,p1,p2,'真英雄 挑战2048~')
    t.settextcolor(color_rgb(238, 231, 221))
    return t
#标题logo
def _title(win,p1 = point(10, 60)):
    p2 = point(p1.x + 120, p1.y + 120)
    c = color_rgb(228, 184, 0)
    _rectangle(win,p1,p2,c)
    t = text(point((p2.x + p1.x) / 2, (p2.y + p1.y) / 2), '2048')
    t.setsize(35)
    t.setstyle('bold')
    t.settextcolor('white')
    t.draw(win)
#画正方形
def _rectangle(win,p1,p2,c):
    r = rectangle(p1, p2)
    r.setfill(c)
    r.setoutline(color_rgb(198, 186, 174))
    r.draw(win)
    return r
#写文字   
def _text(win,p1,p2,txt):
    t = text(point((p2.x + p1.x) / 2, (p2.y + p1.y) / 2), txt)
    t.draw(win)
    return t
#网格
def _grid(win,p1 = point(10, 190)):
    #上面
    p_u_1 = point(p1.x + 60, p1.y)
    p_u_2 = point(p1.x + 120, p1.y)
    p_u_3 = point(p1.x + 180, p1.y)
    p_u_4 = point(p1.x + 240, p1.y)
    #左面
    p_l_1 = point(p1.x, p1.y + 60)
    p_l_2 = point(p1.x, p1.y + 120)
    p_l_3 = point(p1.x , p1.y + 180)
    p_l_4 = point(p1.x , p1.y + 240)
    #右面
    p_r_1 = point(p1.x + 240, p1.y + 60)
    p_r_2 = point(p1.x + 240, p1.y + 120)
    p_r_3 = point(p1.x + 240, p1.y + 180)
    p_r_4 = point(p1.x + 240, p1.y + 240)
    #下面
    p_d_1 = point(p1.x + 60 , p1.y + 240)
    p_d_2 = point(p1.x + 120 , p1.y + 240)
    p_d_3 = point(p1.x + 180 , p1.y + 240)
    p_d_4 = point(p1.x + 240 , p1.y + 240)
    c = color_rgb(198, 186, 174)
    #画横线
    l_w_1 = line(p1, p_u_4)
    l_w_2 = line(p_l_1, p_r_1)
    l_w_3 = line(p_l_2, p_r_2)
    l_w_4 = line(p_l_3, p_r_3)
    l_w_5 = line(p_l_4, p_r_4)
    l_w_1.setfill(c)
    l_w_2.setfill(c)
    l_w_3.setfill(c)
    l_w_4.setfill(c)
    l_w_5.setfill(c)
    l_w_1.draw(win)
    l_w_2.draw(win)
    l_w_3.draw(win)
    l_w_4.draw(win)
    l_w_5.draw(win)
    #画竖线
    l_h_1 = line(p1, p_l_4)
    l_h_2 = line(p_u_1, p_d_1)
    l_h_3 = line(p_u_2, p_d_2)
    l_h_4 = line(p_u_3, p_d_3)
    l_h_5 = line(p_u_4, p_d_4)
    l_h_1.setfill(c)
    l_h_2.setfill(c)
    l_h_3.setfill(c)
    l_h_4.setfill(c)
    l_h_5.setfill(c)
    l_h_1.draw(win)
    l_h_2.draw(win)
    l_h_3.draw(win)
    l_h_4.draw(win)
    l_h_5.draw(win)
#最佳成绩
def maxscore(win,p1 = point(135, 60)):
    p2 = point(p1.x + 115, p1.y + 30)
    c = color_rgb(187, 173, 164)
    _rectangle(win,p1,p2,c)
    _text(win,p1,p2,'最佳成绩:')
#当前分数
def curscore(win,p1 = point(135, 120)):
    p2 = point(p1.x + 115, p1.y + 30)
    c = color_rgb(187, 173, 164)
    _rectangle(win,p1,p2,c)
    _text(win,p1,p2,'当前分数:')

以上就是本文的全部内容了,希望大家能够喜欢。