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C#实现飞行棋(Winform)

程序员文章站 2022-06-30 10:02:45
本文实例为大家分享了c#实现飞行棋的具体代码,供大家参考,具体内容如下基于winform框架写的不足之处请大佬指教using system;using system.drawing;using sys...

本文实例为大家分享了c#实现飞行棋的具体代码,供大家参考,具体内容如下

C#实现飞行棋(Winform)

基于winform框架写的
不足之处请大佬指教

using system;
using system.drawing;
using system.windows.forms;

namespace 飞行棋
{
 public partial class form1 : form
 {
  public form1()
  {
   initializecomponent();
  }
  //创建一个数组装游戏地板
  int[] maplist = new int[390];
  //创建装图片的数组
  picturebox[] mappic = new picturebox[390];
  //创建路的数组
  int[] road = new int[100];
  //创建地图 
  panel map = new panel();
  int size = 30;
  //创建骰子
  picturebox dice = new picturebox();
  //初始位置的停放区域红色的
  panel plan1 = new panel();
  //初始位置的停放区域绿色的
  panel plan2 = new panel();
  private void form1_load(object sender, eventargs e)
  {
   this.size = new size(1200, 600);
   this.formborderstyle = formborderstyle.fixedsingle;
   this.location = new point(250, 100);
   this.backcolor = color.wheat;
   map.size = new size(30*size, 13*size);
   map.borderstyle = borderstyle.fixedsingle;
   map.location = new point(40,160);
   this.controls.add(map);
   //显示图片的方法
   init();

   
   plan1.size = new size(100, 100);
   plan1.location = new point(map.left, map.top - 120);
   plan1.backgroundimage = image.fromfile("../../img/circle.png");
   plan1.backgroundimagelayout = imagelayout.stretch;
   this.controls.add(plan1);
   
   plan2.size = new size(100, 100);
   plan2.location = new point(map.left+120 ,map.top - 120);
   plan2.backgroundimage = image.fromfile("../../img/circle.png");
   plan2.backgroundimagelayout = imagelayout.stretch;
   this.controls.add(plan2);

   picturebox redplayer = new picturebox();
   redplayer.size = new size(80, 80);
   redplayer.image = image.fromfile("../../img/red.png");
   redplayer.location = new point(10, 10);
   redplayer.sizemode = pictureboxsizemode.stretchimage;
   plan1.controls.add(redplayer);

   picturebox greenplayer = new picturebox();
   greenplayer.size = new size(80, 80);
   greenplayer.image = image.fromfile("../../img/green.png");
   greenplayer.location = new point(10, 10);
   greenplayer.sizemode = pictureboxsizemode.stretchimage;
   plan2.controls.add(greenplayer);

   //创建对话框
   tall.size = new size(200, 500);
   tall.location = new point(map.right + 20, 50);
   tall.readonly = true;
   this.controls.add(tall);
   //玩家一:
   name.size = new size(100, 30);
   name.location = new point(45,10);
   this.controls.add(name);
   //玩家二:
   names.size = new size(100, 30);
   names.location = new point(160,10 );
   this.controls.add(names);
   btn.location = new point(300,10);
   btn.text = "开始游戏";
   btn.size = new size(100, 30);
   btn.backcolor = color.pink;
   btn.click += btn_click;
   this.controls.add(btn);

   //骰子
   dice.size = new size(80, 80);
   dice.image = image.fromfile("../../img/roll.png");
   dice.location = new point(map.right-160,map.top-120);
   dice.sizemode = pictureboxsizemode.stretchimage;
   this.controls.add(dice);
   dice.mouseclick += dice_mouseclick;
   
   
  }

  private void btn_click(object sender, eventargs e)
  {

   //创建初始的弹框
   tall(string.format("请两人投掷骰子,{0}先手,点大的先走",name.text));
   
   playname[0] = name.text;
   playname[1] = names.text;
   tall.focus();
  }

  textbox name = new textbox();
  textbox names = new textbox();
  button btn = new button();
  
  //创键记录的对话框
  richtextbox tall = new richtextbox();
  //创建随机
  random r = new random();
  // 轮流投掷骰子 0代表红方 1代表绿方
  bool[] playstart = new bool[2] { true, false };
  //记录双方当前的位置
  int[] playposition = new int[2] { -1, -1 };
  int[] playstand = new int[2] { -1, -1 };
  // 记录骰子的点数
  int[] shaizi = new int[2];
  string[] playname = new string[2];
  //数组存储点数
  int[] num = new int[2] ;
  //1.轮流投掷筛子决定谁先出门
  private void dice_mouseclick(object sender, mouseeventargs e)
  {
   playdice();
   playgame();


  }
  private void playdice()
  {
   //红方投掷 红方为true 投掷完之后变为false 绿方投掷
   if (playstart[0])
   {
    shaizi[0] = r.next(1,7);
    tall(string.format("{1}投掷出{0}点", shaizi[0],playname[0]));
    playstart[0] = !playstart[0];

   }
   else
   {
    playstart[0] = !playstart[0];
   }
   //绿方投掷 绿方为false 绿方投掷完之后变为true .轮到红方投掷
   if (playstart[1])
   {
    shaizi[1] = r.next(1, 7);
    tall(string.format("{1}投掷出{0}点", shaizi[1],playname[1]));
    playstart[1] = !playstart[1];

   }
   else
   {
    playstart[1] = !playstart[1];
   }
  }
  //决定游戏谁先手
  private void outdoor()
  {
   //红方为true 绿方为false的时候一回合完了 一回合完之后对应的骰子数都不为0
   if (playstart[0]&&!playstart[1]&&(shaizi[0]!=0||shaizi[1]!=0))
   {
    if (shaizi[0] == shaizi[1])
    {
     tall("双方点数相同,请重新投掷");
    }
    else
    {
     //第二回合
     st = false;
     if (shaizi[0] > shaizi[1])
     {
      tall(string.format("{0}点数较大,先行一步,{0}投掷",name.text));
      playstart[0] = true;
      playstart[1] = false;

     }
     if (shaizi[0] < shaizi[1])
     {
      tall(string.format("{0}点数较大,先行一步,{0}投掷", names.text));
      playstart[0] = false;
      playstart[1] = true;
     }
    }
   }

  }


  bool st = true;
  //控制游戏谁先走
  private void playgame()
  {
   //判断游戏刚开始时候比点数先行
   if (st == true)
   {
    outdoor();
    //都为false的时候绿方投掷
    if (!playstart[0]&&playstart[1])
    {
     tall(string.format("请{0}投掷",names.text));
    }//都为true的时候红方投掷
    else if(playstart[0]&&!playstart[1])
    {
     tall(string.format("请{0}投掷!",name.text));
    }
   }
   else
   {
    if (playstart[0] && !playstart[1])//如果绿方大, 绿方为true
    {
     playreturn(1);
    }//红方
    else if (!playstart[0] && playstart[1])
    {
     playreturn(0);
    } 
   }

  }
  /// <summary>
  /// 双方轮流游戏
  /// </summary>
  /// 传入参数index0为红方 1为绿方
  bool[] re = new bool[2] { false, false };
  private void playreturn(int index)
  {
   //都没出门
   if (playposition[index] == -1)
   {

    switch (shaizi[index])
    {
     case 2:
     case 4:
      tall(string.format("{0}可以起步", playname[index]));
      playposition[index] = 0;
      playstand[index] = 0;
      //如果两个位置相等
      if (playposition[1] == playposition[0])
      {
       mappic[road[playposition[index]]].image = imagelist1.images[2];
      }
      else
      {
       mappic[road[playposition[index]]].image = imagelist1.images[index];
      }
      break;
     case 6:
      playstart[index] = true;
      playstart[1 - index] = false;
      tall(string.format("{0}可以起步", playname[index]));
      playposition[index] = 0;
      playstand[index] = 0;
      if (playposition[1] == playposition[0])
      {
       mappic[road[playposition[index]]].image = imagelist1.images[2];
      }
      else
      {
       mappic[road[playposition[index]]].image = imagelist1.images[index];
      }
      tall(string.format("请{0}投掷骰子", playname[index]));
      break;
     default:
      tall(string.format("很遗憾,{0}投掷出{1}点无法起步,轮到{2}投掷", playname[index], shaizi[index], playname[1 - index]));
      break;
    }
    if (playposition[0] != -1)
    {
     plan1.controls.clear();
    }
    if (playposition[1] != -1)
    {
     plan2.controls.clear();
    }
   }
   else
   {
    //改变位置之前记录好之前的位置
    playstand[index] = playposition[index];
    playposition[index] += shaizi[index];
    if (playposition[index] >= 99)
    {
     messagebox.show(playname[index] + "获胜");
     playposition[index] = 99;
     //改变图片
     change(index);
     return;
    }
    tall(string.format("{0}移动了{1}步", playname[index], shaizi[index]));
    //改变图片
    change(index);

    //判断移动完成之后的位置是如何
    if (playposition[index] == playposition[1 - index])
    {
     playposition[1 - index] = 0;
     playstand[1 - index] = playposition[1 - index];
     tall(string.format("厉害!{0}精准的将{1}踩回原点,{0}当前的位置是{2},{1}当前的位置是{3},", playname[index], playname[1 - index], playposition[index], playposition[1 - index]));
     mappic[road[playposition[index]]].image = imagelist1.images[index];
     mappic[road[playposition[1 - index]]].image = imagelist1.images[1 - index];
     tall(string.format("{0}开始投掷", playname[1 - index]));
    }

    switch (maplist[road[playposition[index]]])
    {
     case 1:
      tall(string.format("{0}安全到达!当前位置是{1}", playname[index], playposition[index]));
      tall(string.format("{0}开始投掷!", playname[1-index]));
      break;
     case 2:
      tall(string.format("很不幸,{0}踩中了香蕉皮,后退6步,当前位置是{1}", playname[index], playposition[index]));
      playstand[index] = playposition[index];
      playposition[index] -= 6;
      change(index);
      /*tall(string.format("{0}当前位置是{1}", playname[index], playposition[index]));*/
      tall(string.format("{0}开始投掷", playname[1 - index]));
      break;
     case 3:
      tall(string.format("恭喜!{0}踩中时空隧道,前进6步!当前位置是{1}", playname[index], playposition[index]));
      playstand[index] = playposition[index];
      playposition[index] += 6;
      change(index);
      /*tall(string.format("{0}当前位置是{1}", playname[index], playposition[index]));*/
      tall(string.format("{0}开始投掷", playname[1 - index]));
      break;
     case 4:
      tall(string.format("好可惜,{0}踩中了陷阱,暂停一回合", playname[index]));
      re[index] = true;
      re[1 - index] =false;
      break;
     case 5:
      tall(string.format("真好,{0}踩中幸运星,在玩一回合!当前位置是{1}", playname[index], playposition[index]));
      playstart[index] = true;
      playstart[1 - index] = false;
      tall(string.format("{0}继续投掷!", playname[index]));
      break;
     case 6:
      tall(string.format("真好!{0}踩中秘籍,请选择措施!当前位置是{1}", playname[index], playposition[index]));
      dialogresult result = messagebox.show("是否与对方更换位置!", "移魂大法", messageboxbuttons.yesno);
      if (result == dialogresult.yes)
      {
       int temp = playposition[index];
       playposition[index] = playposition[1 - index];
       playposition[1 - index] = temp;
       playstand[index] = playposition[index];
       playstand[1 - index] = playposition[1 - index];
       mappic[road[playposition[index]]].image = imagelist1.images[index];
       mappic[road[playposition[1 - index]]].image = imagelist1.images[1 - index];

      }
      tall(string.format("{0}当前位置是{1},{2}的位置是{3}", playname[index], playposition[index], playname[1 - index], playposition[1 - index]));
      tall(string.format("{0}开始投掷。", playname[1 - index]));
      break;
     case 7:
      tall(string.format("幸运!{0}获得手枪,可选择击退对方3步!当前位置是{1}", playname[index], playposition[index]));
      dialogresult res = messagebox.show("是否选择击退对方三步!", "手枪!", messageboxbuttons.yesno);
      if (res == dialogresult.yes)
      {
       playstand[1 - index] = playposition[1 - index];
       playposition[1 - index] -= 3;
       mappic[road[playposition[1 - index]]].image = imagelist1.images[1 - index];
       change(1 - index);
      }
      /* tall(string.format("{0}被击退对方3步!当前位置是{1}", playname[1 - index], playposition[1 - index]));*/
      tall(string.format("{0}开始投掷。", playname[1 - index]));
      break;
     default:
      break;
    }
    if (re[index] && !re[1 - index])
    {
     playstart[index] = true;
     playstart[1 - index] = false;
     re[index] = false;
     re[1 - index] = false;
    }

   }
  }

  private void change( int index)
  {
   //如果移动完之后再同一个位置
   if (playposition[1] == playposition[0])
   {
    mappic[road[playposition[index]]].image = imagelist1.images[2];
   }
   else
   {//移动完成之后显示对应玩家的图片
    mappic[road[playposition[index]]].image = imagelist1.images[index];
   }
   //原本位置图片的显示,如果两人在同一个位置站着,并且都在路上自己离开之后,留下对方的图片在原地在起点的时候
   if (playstand[0]==playstand[1]&&playstand[0]!=-1&&playstand[1]!=-1&&playposition[1-index]==0)
   {
    mappic[road[playstand[index]]].image = imagelist1.images[1 - index];
    mappic[road[playposition[index]]].image = imagelist1.images[ index];
   }
   else //如果两人不再同一位置判断之前的脚下是什么
   {
    switch (maplist[road[playstand[index]]])
    {
     //整个地图的图片
     case 0:
      mappic[road[playstand[index]]].image = image.fromfile("../../img/water.gif");
      break;
     //游戏区域的路
     case 1:
      mappic[road[playstand[index]]].image = image.fromfile("../../img/grass.png");
      break;
     case 2:
      mappic[road[playstand[index]]].image = image.fromfile("../../img/sk.jpg");
      break;
     case 3:
      mappic[road[playstand[index]]].image = image.fromfile("../../img/xj.jpg");
      break;
     case 4:
      mappic[road[playstand[index]]].image = image.fromfile("../../img/xianjing.jpg");
      break;
     case 5:
      mappic[road[playstand[index]]].image = image.fromfile("../../img/xx.jpg");
      break;
     case 6:
      mappic[road[playstand[index]]].image = image.fromfile("../../img/jh.jpg");
      break;
     case 7:
      mappic[road[playstand[index]]].image = image.fromfile("../../img/sq.jpg");
      break;
     case 10:
      mappic[road[playstand[index]]].image = image.fromfile("../../img/start.png");
      break;
     case 11:
      mappic[road[playstand[index]]].image = image.fromfile("../../img/end.bmp");
      break;
    
    }
   }
  }

  void tall(string str)
  {
   messagebox.show(str);
   tall.appendtext(str+"\r\n");
  }

  //创建一个显示所有图片的方法
  void init()
  {
   //先调用地图的
   createmap();
   //在调用道具的 先有地图再有道具
   creategear();
   for (int i = 0; i < maplist.length; i++)
   {
    //创建图片每循环一次创建一个
    picturebox pic = new picturebox();
    //图片的大小等于30
    pic.size = new size(size, size);
    //判断maplist索引对应的东西
    switch (maplist[i])
    {
     //整个地图的图片
     case 0:
     pic.image = image.fromfile("../../img/water.gif");
     break;
     //游戏区域的路
     case 1:
     pic.image = image.fromfile("../../img/grass.png");
     break;
     case 2:
     pic.image = image.fromfile("../../img/sk.jpg");
     break;
     case 3:
     pic.image = image.fromfile("../../img/xj.jpg");
     break;
     case 4:
     pic.image = image.fromfile("../../img/xianjing.jpg");
     break;
     case 5:
     pic.image = image.fromfile("../../img/xx.jpg");
     break;
     case 6:
     pic.image = image.fromfile("../../img/jh.jpg");
     break;
     case 7:
     pic.image = image.fromfile("../../img/sq.jpg");
     break;
     case 10:
     pic.image = image.fromfile("../../img/start.png");
     break;
     case 11:
     pic.image = image.fromfile("../../img/end.bmp");
     break;

    }
    //拉伸图片
    pic.sizemode = pictureboxsizemode.stretchimage;
    mappic[i] = pic;
    //算出图片的坐标
    pic.left = i % 30 * size;
    pic.top = i / 30 * size;
    map.controls.add(pic);
   }
  }
  //给整个地图添加图片
  void createmap()
  {
   //调用铺路的方法
   createroad();
   for (int i = 0; i < road.length; i++)
   {
    maplist[road[i]] = 1;
   }
   //起始图片的索引位置
   maplist[0] = 10;
   //结束图片对应的索引位置
   maplist[maplist.length - 1] = 11;
  } 
  //算出路怎么铺
  void createroad()
  {
   //111111
   //  1
   //111111
   //1
   //111111
   //第一行铺的路30个
   for (int i = 0; i < 30; i++)
   {
    road[i] = i;
   }
   //第2个列的路
   for (int i = 30; i <= 35; i++)
   {
    road[i] = road[i - 1] + 30;
   }
   //第三个路
   for (int i = 36; i <65; i++)
   {
    road[i] = road[i - 1] - 1;
   }
   //第4列的路
   for (int i = 65; i <=70; i++)
   {
    road[i] = road[i - 1] + 30;
   }
   //第五行的数
   for (int i =71; i <100; i++)
   {
    road[i] = road[i - 1] + 1;
   }
  }

  //定义道具的数组
  int[] back = { 7, 27, 42, 62, 73, 96 };
  int[] forword = { 10, 25, 33, 65, 80, 88 };
  int[] stop = { 3, 20, 35, 50, 60, 70, 90 };
  int[] star = { 5, 28, 45, 71, 85 };
  int[] change = { 4, 55, 75, 98 };
  int[] gun = { 11, 32, 66, 83 };
  //定义一个道具放置位置的方法
  void creategear()
  {
   for (int i = 0; i < back.length; i++)
   {
    //将地图对应的路然后将索引换成对应的道具
    maplist[road[back[i]]] = 2;
   }
   for (int i = 0; i < forword.length; i++)
   {
    maplist[road[forword[i]]] = 3;
   }
   for (int i = 0; i < stop.length; i++)
   {
    maplist[road[stop[i]]] = 4;
   }
   for (int i = 0; i <star.length; i++)
   {
    maplist[road[star[i]]] = 5;
   }
   for (int i = 0; i < change.length; i++)
   {
    maplist[road[change[i]]] = 6;
   }
   for (int i = 0; i < gun.length; i++)
   {
    maplist[road[gun[i]]] = 7;
   }
  }
 }
}

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